I just can't get planatery specialization

I've done my reading, looked at videos but can't figure it out

Every planet needs a mix of production and other buildings to maximize output, this I get. However, if you wish to construct buildings quickly, then you need a lot of factories, which leaves you with no room for anything else. If you want to build quickly, you can research but that would require research buildings which would take forever to build since there are no factories (or few). And why is it that manufacturing points are local whereas research points from all planets are pooled? Have I missed anything? What am I supposed to do with planets like Mars that have 3 or 4 vacant tiles?

75,011 views 8 replies
Reply #1 Top

No, you haven't missed anything.    As far as the Mars planets, you should probably commonwealth them.   It's been awhile since I played, though.

 

Reply #2 Top

What version of the game do you have?

Raw production contributes directly to the base social manufacturing, ship manufacturing, research, and income of each planet.  You should try to maximize the raw production by increasing your population, building asteroid mines, and upgrading your capitals.  At least in Retribution (and I think back to Crusade) putting your space elevator next to your colony capital gives an adjacency bonus to the capital that raises raw production by +1.  And don't forget those asteroid mines.

As for planets like Mars, they really can only become productive after you've researched the terraforming type techs that you can use to add tiles to it.

Reply #3 Top

Any MaxManufacturing (Yep factories work) improvements will increase RP on Capital tiles with Retribution (not been back ported to Crusade). The way this works, you can actually make Mars (any samll planet) productive pretty early if the capital tile lands in your favor.

Reply #4 Top

i agree with the original post, and publius. First you build 4 factories, or hub buildings. Then you build farms, but you can only build enough farming to not exceed the class if the planet.

Reply #5 Top

I don't recall colony capitals ever being impacted by adjacency bonuses?

 

Reply #6 Top

Quoting tetleytea, reply 5

I don't recall colony capitals ever being impacted by adjacency bonuses?
End of tetleytea's quote

Maybe it was added for Retribution?

Reply #7 Top

Quoting Publius, reply 6


Quoting tetleytea,

I don't recall colony capitals ever being impacted by adjacency bonuses?



Maybe it was added for Retribution?

End of Publius's quote

I vaguely remember that it used to give social construction bonus if you surround it with factory related improvement. Now it give raw production which is great but it bothering me more about their botched positioning most of the time. I wish I can pick where to settle it in.

Reply #8 Top

I also would like to place colony capitals when colonising a planet.