Ship and Fleet Controls

Why isn't there a fleet auto attack like in GC1 and GC2 ?

12,396 views 9 replies
Reply #1 Top

There is an auto-resolve if that is what you mean.

Reply #2 Top

Nope, not auto-resolve.  In GC1-2 there was an option for a fleet to auto-attack, to automatically track down and attack enemy ships within range.  

Reply #3 Top

Exactly, I would like  to automatically track down and attack enemy ships within range.  It was option on GC1&2 so why not on GC3

 

 

Reply #4 Top

I will bring it up with our producer and see if we can do anything down the line. My gut feeling is this would take some AI work from Brad or someone though.

Reply #5 Top

Yeah he's right that was one feature galactic civilizations had. That galactic would benefit to have.

Reply #7 Top

Our producer is now aware that this is a requested feature but not sure if or when it can be implemented.

Reply #8 Top

For one, I can understand that this is a feature that might be difficult to make happen.  It doesn't really bother me that it isn't there, new engine with lots of new cool stuff.  

Just in case this is actually something that gets looked at, it'd be nice to have the old relay point controls as well.  "stick to fleet, auto-attack upon arrival" are nice options to have.  I almost never use relay points now.

Reply #9 Top

And when you are at it: make it finally possible to set waypoints for your ships and fleets.

That is especially necessary with exploring: I explore mostly manually because the auto exploring logic seems ineffective and erratic to me. So I don't want ships to go from A to B only, but they should also cover as much unknown space in between as possible. Currently that forces me to issue orders nearly every turn if said ship travel through partly explored space so with waypoints that would save me a lot (lot; lot!) of micromanagement.