Planets seem to be to small for most empires needs between artifacts and resources There just isn't enough space to support an empire. By this I mean artifacts and farms and unique resources seem to be lumped into the same category, instead of as a separate spawning weight
Capitals are not immune to culture flipping
Shielded planets are at 0 percent Resistance
Colonization Center isn't effected by farms or other population enhancing effects
Ships don't stay in the gate stream, which is annoying when you can go faster inside it....
Ships avoid asteroids inside a hyper gate, are they not safe?
Ships move into the hyper gate while ignoring the gate itself?
The AI will to easy trade hyper-gates, they fight more over ships then those
The AI puts them in stupid places, like right outside there shipyards, and next to each other...
Can I spread Influence through the end of these?
The find money/resource mission dousn't work
When you first get access, no resources are avialable and the prices are astronimical to the point that it might as well no exist
The costs of crusade upgrades are massive, especially when compared to retribution
No planet boosted artifact modules?
They don't stack, charges are by planet by artifact
Also why do they cost anything other then time and ascension points?
Can't upgrade kiln of worlds because I don't have Prometheus stone, not to be confused with promethium....???
Are these ascension gates?
Can't view the korath clans
Interstellar Plutocracy requires pragmatic ideology
Galactic Kingdom requires Malevolent ideology
Synthetic and silicon species are missing techs from the colonization tree Xeno Entertainment, terroforming, colonial Engineering, and Extreme Colonization, etc
Can't view the korath ship style, trying to do so in the civ builder will crash the game when you select fleets.
carbon and aquatic get the same colony hub upgrade, and it strips out the negative bonuses for planet types
Cannot select the drath or the korath homeworld starting areas ( i assume they are uinque)
The cloneing event on startup dousn't give sythetic any population for selecting that option
The Ai dousn't seem to buy mercenaries
The starting colony ships have reduced range on the default
There is a pop up now telling me to rush projects....
When you add a project to the build Q in either a planet or the shipyards, it automatically gives you a free turn of production
How do I build the quantum power plant now? Reduced research cost of that tech if it no longer exists?
With the nerf to tourism, pragmatic choices are kinda invalidated, at least for those that deal with tourism
I used a artifact to give one of my planets 20000 influence and it didn't reset when it was conquered
The economy needs to be adjusted upwards me thinks