Missing Projects in Basic Game

I've recently tried playing home-made civs using the Krynniac and Torian Tech Trees and was surprised to see that they don't have access to any of the Projects (Military Subsidaries, Research Project, etc.) This means that the game loops on "Idle Colony" (because you can't skip it) when you run out of tiles to build on a planet. The only way around it is to either build-destroy-rebuild or queue a building, but cancel it before it finishes. Somehow, I don't think the AI is designed to handle something like this.

Can anyone tell me if this is a known bug?

TIA

9,104 views 6 replies
Reply #1 Top

AI Research, Aid Economy.

Military Subsidaries, Research Project - These have not been a thing for years.

Reply #2 Top

Military Subsidies - a thing since 00:35 on January 31, 2019 in the Basic Game (no Crusade or Intrigue).

Except that it doesn't show up in the planet build queue...

Reply #3 Top

Thats a UI bug. Report it as such. All the projects are set as - <Unavailable>true</Unavailable> (Which does not remove them from the tech tree, which is the bug)

Reply #4 Top

Thanks, Horemvore.

I saw the <Unavailable> tag, but convinced myself that it  must be ignored or inactive, since the Projects still showed in the Tech Tree. Disabling the tag restores and activates the Projects, thereby avoiding the Idle Colony loop.

I'll report the bug and ask about AI Research and Aid Economy, since it seems likely that they are supposed to replace the Projects (and prevent the Idle Colony loop), but they're nowhere to be found in my (recent re-) install.

Reply #5 Top

Both Aid projects are there in the Vanilla ImprovementDefs.xml and should be showing in game, another bug if they are not.

Reply #6 Top

Yup. Aid Research, in particular, shows as having no prerequisite, but I've never seen it in a game. It seems odd that nobody else has experienced/reported this, unless my default assumption that the world hates me is correct...

Thanks again.