Excellent! I am glad it is finally gone, and I'm sure many others will be also. I put in all the work in hopes for this result, so I'm glad it was worth it.
Since that has been fixed, I need to ask if any more work had been done on the problems reported here, especially #1 and #2. Brad reported on Discord that he had found the cause of #2, but it was more complicated than he first thought. It may have even included #15.
Some have already been fixed and others aren't as bad. Here is their status:
#3 was fixed.
#4 you just fixed, which may have fixed #5.
#6 is greatly improved, but I don't think the Yor give enough priority to getting Durantium and Promethion. If they don't get any and can't get any by other means, they don't last long.
#7 is fixed, but now they build Hydroponic Farms. I fixed this with a mod that added a preclusion for these races so they can't build it.
#11 is fixed.
#19 isn't fixed, but a button has been added to eliminate the need for all the steps I listed.
#21 is fixed or mostly fixed. I have been seeing the AI use non-military ships a lot more than they did when I made the list. This includes ships with long sensor range as scouts, special colonizer ships to colonize the correct types of planets and planet improvement ships stationed at planets.
All those not listed above are still the same.