No income from tourism

I am planning a vanilla game, no expansions, no mods, as Terrans. 

I have researched interstellar tourism 100+ turns ago I own 70 percent of the map and 50 percent of the planets have built an entertainment capital on one planet and a i have one planet with low gravity. 

I am working on a port of call on Earth now but I have never received a single dollar from tourism.  My economy tourism income is always ZERO. 

What am I doing wrong? 

28,147 views 11 replies
Reply #1 Top

Got pics?

Reply #2 Top

No pics. I'm not sure what I could take pics of other than how I described it above 

Reply #3 Top

How about the civilization info page that breaks down your income/spendings and lets you adjust your global tax rate?

Reply #5 Top

Have you built port of call on any other planets? Tourism is based on a percentage of "infuenced" hexes but you have to build buildings on each panet to take advantage of it.

The home world potentially gets 2x tourism from any spaces directly connected to it

Reply #6 Top

I am working in a port of call on Earth now.  But I thought I would have at least started to earn an income by having a planet with low gravity, an entertainment capital, and simply having by having researched interstellar tourism.  But my tourism income stubbornly remains at zero. 

Do I need a port of call to take advantage of my low gravity planet?  Likewise, do I need a port of call on my planet with the entertainment capital?

Reply #7 Top

There are a few one-per-player improvements that enable tourism income like the Port of Call, but basically yes, you need a Port of Call to start earning tourism income on a planet.  Planetary improvements or attributes that say they improve tourism by +x% act only to increase the percentage earned by the Port of Call.  Port of Call earns 1% times (the number of tiles in your zone of influence plus the number of tiles in your capital planet's zone of influence).  A planet that has a +10% tourism will bump that 1% to 1.1%.  Since the zone of influence can get pretty large that can make a bigger difference than it sounds at first.

Reply #8 Top

Your home planet should get some tourism from the beginning.  The tech allows the Port of Call to be built one/planet, which gives 1% of total tourism.  Low grav planets, and the like, are adjustments to the percentages from the PoC or your home planet (e.g., 10% of the 1% from the PoC, which is 1.1% of total influence tiles' tourism income.  It is all a bit confusing, the way they have it written.

Basically, you should be getting at least 1% (+/- other percentage adjustments) of the total potential tourism just by having a homeworld, so the $0 income is a bug.

Reply #9 Top

AdamMG is correct, you should be getting some tourism income from day 1 from your capital world, unless you have some custom race??

 

Researching tourism enables the tourism buildings for all the other planets. Plus, there's a galaxy wide special and per race special building for tourism to up the levels

 

Reply #10 Top

of course you will only get anything if your tax is over 0%,

but thats kinda obvious^^

Reply #11 Top

Thanks for all the responses.

No custom race.  Tax is at 45 percent. 

I am starting to get the feeling that this is a bug and I will never earn anything from tourism. 

Perhaps my citizens' attempts at tourism are less than entertaining and lacking in customer service.  All customers are left bored and unwilling to pay for the lame tourist attractions I have to offer. :P

I am going to build a port of call on Earth and see if I can get it to move off of zero.   

If this is a bug, is this something anyone else has encountered?  Was this fixed in a patch? I guess I need to ensure I have the latest version.