Yeah, I just looked at the XML for both the base game and Crusade.
Here's the differences:
Base Game:
- Manufacturing Cost: 12
- Maintenance: 1
- All Production bonus: +1
- Per Level bonus: +10% to All Production/level
- Adjacency: +1 to All Production
Crusade:
- Manufacturing Cost: 20
- Maintenance: 1
- All Production bonus: +1
- Per Level bonus: +0.5 to All Production/level
- Adjacency: +1 to All Production
The Computer Core has similar variation: a slightly higher construction cost in Crusade, and a flat vs percentage bonus in Crusade/Base Game.
Can't tell if this is a documentation bug, or an intentional one, due to slightly different balance strategies between the two games. My *guess* is the latter, but that's just a guess.