Cheap Bazaar Merc Ship [2.6]

So cheap they couldn't afford vowels for the name. And ... +15% manufacturing seems kinda underwhelming.
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So cheap they couldn't afford vowels for the name. And ... +15% manufacturing seems kinda underwhelming.
Must be part of what the changelog called:
Some alien species don't have the physiology for vowels. We have ships designed to cater to them.
+15% is a pretty healthy bonus -- more than a citizen (+10%). Also, the +% bonuses stack with each other which can lead to some crazy bonuses, esp. late game.
They're trying. I used mercenaries in 2.33 to create a planet that could create citizens in one turn; no specialists, no mods. No reassigning of asteroids. 5000 social production/turn, 3309 ship/turn. It was nuts. The most expensive huge-hulled carrier I could come up with was only 2400. I ended up having to rotate shipyards, so the carryover would kick in. I'm sure Stardock is trying to prevent that.
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