DMF DMF

Off the wall GC III questions

Off the wall GC III questions

How does it work? No question too dumb.

Thought it more efficient to start single tread for these small questions rather than one per.


 I find it more efficient to improve starbases bypassing the automatic system and using Constructors with two or three construction modules. You can usually build one in the same time it takes to build the base one-point ship.

* If one builds a Shipyard with one of these multi-point Constructors, what happens to the extra points?  They just go away?

* Is there any way to improve the defenses of a Shipyard? (other than parking ships there)

 

227,822 views 86 replies
Reply #51 Top

I noticed that 'Leftover Robots' are contributing 20% to the manufacturing research of at least one of my planets.  WTF?

 

(Yes, it might have been an ex-Yor world and there's a small chance it was once an Iconian world.  But that phrase would not be appropriate for either of their improvements.)  No, it was a world originally colonized by me.  Might be more than one - I didn't look all that closely.

 

Reply #52 Top

Is there a reason to prefer a Coordinator or Innovation Complex over a Research Academy?  The former (IIRC) produces 20/30% while the latter produces 40%.  Yes, I know the adjacency level boost is +2 instead of +1.  Only as a hub with at least 3 RAs?

Thulium Data Archive I believe is +1 adjacency, so is not wonderful as a hub? No, +2 or 3.

 

And while we're on the subject of hubs, has anyone noticed that Colony Capital, which might make a dandy hub, is always off in the corner with very few actual or potential adjacent tiles?

Reply #53 Top

Do world maps wrap from side to side?  They should.

Reply #54 Top

What happens to the population when the world has more population than it can feed?  Does it decline slowly?  Does Morale suffer as billions starve?

 

For that matter, how do I get a world with more population than it can feed?  These appear to be captured worlds.  Do some races have intrinsic fast food bonuses?

 

Reply #55 Top

I will occasionally see what appears to be a hex-shaped tool tip over a hex displaying the distance in hexes and in turns from (presumably) the selected ship.  But I have been unable to figure out how to produce this very useful display when I want it.  How to?

 Answered below.

Reply #56 Top

Notepad++ gets another vote.  XML is native.

Reply #57 Top

BTW, there are warnings on the Notepad++ 64-bit edition, that it isn't ready for prime time.  But I've been using it for some time, along with the supposedly unstable Dictionary, and have had zero problems.  Other than a few basic ones, very few plug-ins are available for it yet, but if you don't need them, I'd go for it.

 

 

Reply #58 Top

Quoting DMF, reply 55

I will occasionally see what appears to be a hex-shaped tool tip over a hex displaying the distance in hexes and in turns from (presumably) the selected ship.  But I have been unable to figure out how to produce this very useful display when I want it.  How to?
End of DMF's quote

Figured it out.  Press <ctrl> and mouse over the hex.  If you press <ctrl> without moving the mouse it doesn't work.

Also helps to turn off the Influence display in Options (Interface page, I think) which shows the local influence in a hex on mouse-over -- a remarkably useless statistic.

 

 

Reply #59 Top

notepad++

Reply #60 Top

Quoting DMF, reply 51

I noticed that 'Leftover Robots' are contributing 20% to the manufacturing of at least one of my planets.  WTF?

 

(Yes, it might have been an ex-Yor world and there's a small chance it was once an Iconian world.  But that phrase would not be appropriate for either of their improvements.)

 
End of DMF's quote

I think the leftover robots are a colonization event.

Reply #61 Top

Quoting DMF, reply 52

And while we're on the subject of hubs, has anyone noticed that Colony Capital, which might make a dandy hub, is always off in the corner with very few actual or potential adjacent tiles?
End of DMF's quote

Hence the frequent suggestions for an enhancement to allow players to place their capital.

Reply #62 Top

Quoting DMF, reply 53

Do world maps wrap from side to side?  They should.
End of DMF's quote

I agree.

Reply #63 Top

Quoting DMF, reply 54

What happens to the population when the world has more population than it can feed?  Does it decline slowly?  Does Morale suffer as billions starve?

 

For that matter, how do I get a world with more population than it can feed?  These appear to be captured worlds.  Do some races have intrinsic fast food bonuses?

 
End of DMF's quote

Yes, the population slowly declines as millions starve and curse your name :annoyed:  

Since approval is morale divided by population, if you're not already at 100% a drop in population can actually increase your approval.

The main way I get a world with more population than it can feed is the build Brindle's Observatory, which gives you a planet with 10 population when the latest caps in Crusade have been 3 or 5.  I don't know if that has been fixed in 2.6 or not.  There have been bugs in the past where after invading a planet you end up with a huge population, I think those are either known by the devs or maybe fixed by now.  Also I haven't played as the Yor in a while, I'm not sure they have a population cap.

Reply #64 Top

Quoting Publius, reply 60


Quoting DMF,

I noticed that 'Leftover Robots' are contributing 20% to the manufacturing research of at least one of my planets.  WTF?

(Yes, it might have been an ex-Yor world and there's a small chance it was once an Iconian world.  But that phrase would not be appropriate for either of their improvements.) on one of my originals


I think the leftover robots are a colonization event.

End of Publius's quote

I amended the question, though not substantially.  Yes, it could be an event.  But I sure don't remember such a one.

 

Reply #65 Top

Quoting Publius, reply 62
Quoting DMF,

reply 53
Do world maps wrap from side to side?  They should.


I agree.

End of Publius's quote

I occurs to me that they'd have to re-draw them, or at least reset the grid, since the edge splits half the hexes.  Certainly not un-doable.

Reply #66 Top

Hmm.  I try to leave karma and get a 500 error.

Anyway, thanks Publius.

Reply #67 Top

A race is a subspecies. A faction is a group. This is about being acurate, calling them races implies that being from different worlds we are the same. 

Reply #68 Top


* If one builds a Shipyard with one of these multi-point Constructors, what happens to the extra points? They just go away?
End of quote

Yep.

Reply #69 Top

Quoting 00zim00, reply 24

Does anyone know why coercion was removed in the last patch? Not that I dont agree, it was a good thing. Im just curious on the reason behind it.
End of 00zim00's quote

I have no firsthand knowledge, but I think it's safe to assume it was because people hate it.

 

Personally, I'm not opposed to the concept, but I think it comes in too hard and fast.  Maybe max level of 10%, with a fair range before it has any effect at all.

Reply #70 Top

Quoting DMF, reply 37


Quoting tetleytea,

The durantium is spent the moment you build queue it.  If you cancel build, you get it refunded.  The enemy can't take away what you already spent.  This isn't Civ--built units don't really need supply. 



I'm going to have to think about that.  At a given moment, starbase mines produce X stuff.  Stuff-users use Y stuff.  Doesn't really matter if it's 'per week' or not.  The question is about what happens when (X-Y) goes negative.  E.g. I'm out of Thulium and take a world with a Thulium Data Archive on it.  Either the sum goes negative, or the Archive vanishes or refuses to archive.  Or a race surrenders and all their Thulium-using ships defect...

 

End of DMF's quote

[base game 2.3.3]  It does in fact go negative.  Captured Horizon in the Arcea whatever.  It has a Promethium Reserve.  I don't mine any, so according to the dashboard I now produce -1 P.  The Reserve is still emitting money.

Reply #71 Top

Quoting Publius, reply 50


Quoting DMF,

How is - or is - 'faction' different from race/species? 



Different terms for the same thing.  Faction is a bit more generic. 

End of Publius's quote

 

I wonder if it's intended to cover "Team" as well.

 

Reply #72 Top

Quoting DMF, reply 71


I wonder if it's intended to cover "Team" as well.

End of DMF's quote

The way Team works in MP is the joining of races, factions, whatever.  So it seems to be a different concept.  It is a grouping of groups.

Reply #73 Top

Quoting DMF, reply 71


Quoting Publius of NV,






Quoting DMF,



How is - or is - 'faction' different from race/species? 



Different terms for the same thing.  Faction is a bit more generic. 



 

I wonder if it's intended to cover "Team" as well.

 

End of DMF's quote

I think it's just sloppy terminology on Stardock's part.

Reply #74 Top

left over robots is very much an event. one of the dialogue choices is something along the lines of "these are pest's and be can be treated as such. Smash them and feast on their insides" 

as for faction, well the krynn are supposed to be multiple races, so i guess that term works better there, which means it couldn't be used to describe an alliance, so team was a backup term?

what bothers me more tho is events which say productivity and then only affect manufacturing or even worse just social construction.

Reply #75 Top

Quoting Ermac2, reply 25

When I try to edit full XML from the Civ. builder, it opens the XML file in IE, which will not allow me to edit anything! How do I change this?
End of Ermac2's quote

 

You need to associate XML files with another program on your computer. I personally use notepad++.  It is easy to use and supports nine zillion file formats with IDE like text-coloring based on file type.