Very Slow Turns

GalCiv 2.3.4, Immense galaxy, turn 315

Alienware Aurora, 8GB RAM, 3.4GHz i7

2.0GB free RAM, CPU running about 30% busy, with no cores spiking.

The game started off fine. Maybe 100 turns ago it got very slow processing the turns of the other computerized players.  I've encountered all the other players. With about 2 minutes per turn for the computer to take its turn, the fun factor on this game has really dropped.  It was worse on the Ludicrous galaxy, but Immense is also bad.

Is there some other system resource that is limiting the speed of the turns?

If it is a bug, I'd be happy to work with you at figuring it out.

48,381 views 20 replies
Reply #1 Top

Please contact support so we can get more information. If you can, please include the save game where this is happening.


https://esupport.stardock.com/index.php?/Tickets/Submit

Reply #2 Top

Same thing here, at the beginning turn took less than a sec. to process the turn, now they take up to a minute.  Like you said fun factor drops to zero.

I see that there we improvements in turn speed, but still unfortunately it's not enough. 

Reply #3 Top

I've been getting very slow turns in my late game. :( In the low 400s and I basically walk away from the computer for awhile when it's the AI's turn, yes, it takes that long. Ticket with saved game submitted #TWU-292-57039. Still loving the game though!

 

EDIT: Just had some free time and decided to time it. It took 2 min. and 14 sec. for the turn to be over. Both the Yor and The Flow took over 45 sec. each to get through their turns. This was turn 418.

Reply #4 Top

The turns take forever for me as well. I'm on a huge map and certain AI's just stall while others go really quickly. It doesn't really help that a lot of AI's are perpetually "trading" with each other and completely uninteractable so maybe that has something to do with it. Sometimes shutting off the game and reloading fixes them, sometimes it doesn't. It definitely feels pretty buggy.

The only thing that it could be is the AI having to control several hundred ships per civilization. Because they love to create a ton of rubbish weak ships and pretend they have the greatest military around. When the second I declare war with them I have usually just one or two fleets wrecking them and putting them back into their place. It certainly isn't them managing planets because I conquered a max difficulty Yor's homeworld just recently and he had like 4-5 buildings developed on it late in the game. Lots of empty space.

Reply #5 Top

Civs at war take substantially longer to process than civs at peace.

However, y'all playing on the largest map sizes need to be reasonable about turn times. It's called ludicrous for a reason.

Reply #6 Top

Going back to the original post excessive, and immense maps were made for systems with 16 to 32 gigs of ram. But ludicrous was made for 12 gigs of ram. You could try disabling the steam overlay, and using ccleaner ive read on some posts that helped.

Reply #7 Top

Interesting, so much for "recommended 6gb" of ram.

How does that even work? Like is there a recommended civ or star limit or is it just purely based on map size? 

Like would a immense map with rare stars and rare habitable planets be slower than map one or two sizes below with everything on common and double or triple the AI civs?

Reply #8 Top

Slowness comes from the CPU, not the RAM (unless you have so little RAM that you start page-thrashing your harddrive).

The more stuff you have, the more there is to compute. The more economies to crunch, the more AIs thinking out their turns, the more fleets doing pathfinding, etc. 

Reply #9 Top

Well im not a developer, so i cant answer thesre questions, but logically less stuff takes less memory. Lower size takes less memory. How much on each dont know. I forgot you should probably adjust your.paging file. Mine is at three times my memory. You should change your power settings to high performance.

Reply #11 Top

Quoting pshaw, reply 10

Hey folks,

We've updated the opt-in that some important perf improvements:
Let us know if these changes help you out.
End of pshaw's quote

Pshaw, if I update and continue with my current max size map game, will the updates apply? Or only to new games? 

Reply #12 Top

Quoting Smithy6482, reply 11


Quoting pshaw,

Hey folks,

We've updated the opt-in that some important perf improvements:
Let us know if these changes help you out.



Pshaw, if I update and continue with my current max size map game, will the updates apply? Or only to new games? 

End of Smithy6482's quote

 

Yes, they will.

Reply #13 Top

They certainly do apply to ongoing games and it is absolutely game changing on immense and above maps. First rate job on this!!

Reply #14 Top

Yep applied the update and noticed an immediate improvement! Turns can still be slow but each individual civ takes generally less time. 

I do have a couple large civs with multiple wars ongoing that occasionally take some time to turn. I can submit the game if you'd like. 

Reply #15 Top

They are still pretty slow for me. :( I thought they had gotten better and I haven't even gotten as many turns into this game as the last one where I timed how long it took while in the 400s. Being in the early 300s I had the Yor take over 90 sec. to resolve their turn...

 

Edit: i7 4970K @ 4.8, GTX 970 SSC, 32GB G.Skill DDR 2133, Win 10 Pro

Reply #17 Top

I hope this issue is addressed in 2.32+ as well. I am looking at upwards of 30 mins per turn on immense maps in the later game. The major civ is what is taking all the time, and doing what? exactly? Not much as it turns out. The other, smaller civs turns process very fast, the altarians(in this case), are taking far too long to process, and I not even at war with them. Nor are they with anyone else.

 

I see 2.32 promised some performance fixes, but it was taken down too quickly for me to evaluate any of the changes.

 

I7-4790, with 8 GBram.

Reply #19 Top

Hey folks,

The 2.32 patch is now live with some perf improvements. You do NOT need a new game for these improvements.  However, if you are still seeing long turn times, please submit your save game to support and we'll take a look. 

https://esupport.stardock.com/index.php?/Tickets/Submit

Reply #20 Top

Quoting pshaw, reply 19

Hey folks,

The 2.32 patch is now live with some perf improvements. You do NOT need a new game for these improvements.  However, if you are still seeing long turn times, please submit your save game to support and we'll take a look. 

https://esupport.stardock.com/index.php?/Tickets/Submit
End of pshaw's quote

 

pshaw, just curious if the release version is different from the last beta version that you guys released. I ask because I didn't get any download today which makes me think there is no difference. Is that true? Thanks.