Colony rush

is there any balancing mechanic to stop the rush to colonise planets as soon as possible? seems unbalanced. especially when  you see turns measured in weeks...

Stellaris has a good mechanic where further away the Colony the more it costs in influence. at the moment I just rush to grab the further out planets first. 

I'm playing on gifted like.  in crusade.

18,665 views 5 replies
Reply #1 Top

Add more AI players and there will be less colonization rush.  Change map settings to have less planets to rush to.  Why is it unbalanced?  Are you better than the AI at it, or are they better at it than you?  

What does "measured in weeks" have to do with game balance?  It is just an imaginary number to provide flavor to the turn count.

I have seen distance based large empire penalties.  I have very mixed feelings about that mechanic, especially when applied to oversized empires and maps.  For many of us, supporting over sized empires is why we bought the game in the first place.  

I like playing on Gifted, too.  I am not at war at the moment, but there is a Crusade coming.  ;)

Reply #2 Top

The administrator resource allows you down, or at least makes you spend leader slots on it... So there is opportunity cost, but no direct penalty as such. 

Reply #3 Top

It's not a case of I'm better at it. I'm pretty much completely new to the game, but it's something that straight away seems out of place or unbalanced. I've got settings to occasional habitable planets and normal amount of civspace for huge size map.

my gripe is.. as a newly formed space empire without a shipyard. I go from that to pumping out 12 colonies, without anyone bothering them no matter how far or undefended they are. actually.I've built no warships at all. I did this as a reaction to seeing ai coming and settling on Mars  (rather than a planet near them). 

I assume the population is counted in the billions? so if I remove 0.5b people from earth.. this should be a fairly monumental task, more so than building factories on a undeveloped  home world.  and not one I should be able to repeat x12 4turns apart without any hazard to these colony ships. that's my angle. 

do I need to up the level. or will that just mean ai out rushes me?

it's similar to how in civ games it's annoying having to do a settler rush. they built some mechanics to slow that down. 

 

Reply #4 Top

I've experienced the same thing, but I think it is more of an AI issue.   Genius AI isn't even putting up a fight.   It may be a recon issue:  a human looks at the mini-map, sees yellow stars, and thinks, "there is probably a planet there.".   The AI could be scouting randomly with auto-scout, and if he doesn't see a planet, he doesn't send a ship. 

Reply #5 Top

Quoting nindisp, reply 3

my gripe is.. as a newly formed space empire without a shipyard. I go from that to pumping out 12 colonies, without anyone bothering them no matter how far or undefended they are. actually.I've built no warships at all. I did this as a reaction to seeing ai coming and settling on Mars (rather than a planet near them).
End of nindisp's quote
You could try cranking up the pirates setting. I'm not sure how well it works at the moment.