Precursor Worlds production bonus

This has changed to a Flat 1 for the precursor worlds in Crusade, but, Precursor Prison, Precursor Experimental World and Precursor Quarantine still have +10 as the inital bonus, it then drops to +1 when you research the required tech/techs to get a boost to said planets. This cant be right :)

23,886 views 9 replies
Reply #1 Top

with the rarity of P worlds imho +2 would be better than the new +1.  Good catch on the bug

Reply #2 Top

That +10 is how I am winning my current game. There is nothing else as powerful as beelining extreme colonisation and taking the precursor worlds. Balance needs looking at.

Reply #3 Top

Agreed, that precursor bonus is just huge! I Think +1 and +2 raw production is more than enough considering you also get the +x% bonuses. +10 raw production is the same as having 100 pop - thats just insane!

Reply #4 Top

Still there with 2.13(EXP2_Crusade/DLC/Precursor Worlds) :-

  <PlanetTrait>
    <InternalName>PrecursorQuarantine</InternalName>
    <DisplayName>PrecursorQuarantine_Name</DisplayName>
    <Description>PrecursorQuarantine_Dec</Description>
    <HUDIcon>GC3_Precursor_Quarantine_32.png</HUDIcon>
    <IsExtreme>true</IsExtreme>
    <Tags>Precursor</Tags>
    <RelativeWeight>8</RelativeWeight>
    <PlanetClassSelect>
      <MinPlanetClass>18</MinPlanetClass>
      <MaxPlanetClass>22</MaxPlanetClass>
      <Weight>100</Weight>
    </PlanetClassSelect>
    <ColonizeEvent>PrecursorQuarantineEvent</ColonizeEvent>


    <ColonizationPrerequ>
      <Techs>
        <Option>AtmosphericCleansing</Option>
      </Techs>
    </ColonizationPrerequ>

    <ExtremeTypeModifier>
      <Prerequ>
        <Techs>
          <Option>PrecursorEngineering</Option>
        </Techs>
      </Prerequ>
      <Modifier>
        <EffectType>ProductionPoints</EffectType>
        <Target>
          <TargetType>Colony</TargetType>
        </Target>
        <BonusType>Flat</BonusType>
        <Value>1</Value>
      </Modifier>
      <Modifier>
        <EffectType>ColonyGrossIncome</EffectType>
        <Target>
          <TargetType>Colony</TargetType>
        </Target>
        <BonusType>Multiplier</BonusType>
        <Value>1.5</Value>
      </Modifier>
    </ExtremeTypeModifier>

    <ExtremeTypeModifier>
      <Prerequ>
        <Techs>
          <Option>PrecursorStudies</Option>
        </Techs>
      </Prerequ>
      <Modifier>
        <EffectType>ProductionPoints</EffectType>
        <Target>
          <TargetType>Colony</TargetType>
        </Target>
        <BonusType>Flat</BonusType>
        <Value>1</Value>
      </Modifier>
      <Modifier>
        <EffectType>ColonyGrossIncome</EffectType>
        <Target>
          <TargetType>Colony</TargetType>
        </Target>
        <BonusType>Multiplier</BonusType>
        <Value>1</Value>
      </Modifier>
    </ExtremeTypeModifier>

    <ExtremeTypeModifier>
      <Modifier>
        <EffectType>ProductionPoints</EffectType>
          <Target>
            <TargetType>Colony</TargetType>
          </Target>
        <BonusType>Flat</BonusType>
        <Value>10</Value>
      </Modifier>
      <Modifier>
        <EffectType>ColonyGrossIncome</EffectType>
          <Target>
            <TargetType>Colony</TargetType>
          </Target>
        <BonusType>Multiplier</BonusType>
        <Value>0.5</Value>
      </Modifier>
    </ExtremeTypeModifier>

  </PlanetTrait>
 
  <PlanetTrait>
    <InternalName>PrecursorExperimentalWorld</InternalName>
    <DisplayName>PrecursorExperimentalWorld_Name</DisplayName>
    <Description>PrecursorExperimentalWorld_Dec</Description>
    <HUDIcon>GC3_Precursor_Experimental_32.png</HUDIcon>
    <IsExtreme>true</IsExtreme>
    <Tags>Precursor</Tags>
    <RelativeWeight>8</RelativeWeight>
    <PlanetClassSelect>
      <MinPlanetClass>18</MinPlanetClass>
      <MaxPlanetClass>22</MaxPlanetClass>
      <Weight>100</Weight>
    </PlanetClassSelect>
    <ColonizeEvent>PrecursorExperimentalWorldEvent</ColonizeEvent>


    <ColonizationPrerequ>
      <Techs>
        <Option>AtmosphericCleansing</Option>
      </Techs>
    </ColonizationPrerequ>

    <ExtremeTypeModifier>
      <Prerequ>
        <Techs>
          <Option>PrecursorEngineering</Option>
        </Techs>
      </Prerequ>
      <Modifier>
        <EffectType>ProductionPoints</EffectType>
        <Target>
          <TargetType>Colony</TargetType>
        </Target>
        <BonusType>Flat</BonusType>
        <Value>1</Value>
      </Modifier>
      <Modifier>
        <EffectType>Research</EffectType>
        <Target>
          <TargetType>Colony</TargetType>
        </Target>
        <BonusType>Multiplier</BonusType>
        <Value>1.5</Value>
      </Modifier>
    </ExtremeTypeModifier>

    <ExtremeTypeModifier>
      <Prerequ>
        <Techs>
          <Option>PrecursorStudies</Option>
        </Techs>
      </Prerequ>
      <Modifier>
        <EffectType>ProductionPoints</EffectType>
        <Target>
          <TargetType>Colony</TargetType>
        </Target>
        <BonusType>Flat</BonusType>
        <Value>1</Value>
      </Modifier>
      <Modifier>
        <EffectType>Research</EffectType>
        <Target>
          <TargetType>Colony</TargetType>
        </Target>
        <BonusType>Multiplier</BonusType>
        <Value>1</Value>
      </Modifier>
    </ExtremeTypeModifier>

    <ExtremeTypeModifier>
      <Modifier>
        <EffectType>ProductionPoints</EffectType>
          <Target>
            <TargetType>Colony</TargetType>
          </Target>
        <BonusType>Flat</BonusType>
        <Value>10</Value>
      </Modifier>
      <Modifier>
        <EffectType>Research</EffectType>
          <Target>
            <TargetType>Colony</TargetType>
          </Target>
        <BonusType>Multiplier</BonusType>
        <Value>0.5</Value>
      </Modifier>
    </ExtremeTypeModifier>

  </PlanetTrait>
 
  <PlanetTrait>
    <InternalName>PrecursorPrison</InternalName>
    <DisplayName>PrecursorPrison_Name</DisplayName>
    <Description>PrecursorPrison_Dec</Description>
    <HUDIcon>GC3_Precursor_Prison_32.png</HUDIcon>
    <IsExtreme>true</IsExtreme>
    <Tags>Precursor</Tags>
    <RelativeWeight>8</RelativeWeight>
    <PlanetClassSelect>
      <MinPlanetClass>18</MinPlanetClass>
      <MaxPlanetClass>22</MaxPlanetClass>
      <Weight>100</Weight>
    </PlanetClassSelect>
    <ColonizeEvent>PrecursorPrisonEvent</ColonizeEvent>


    <ColonizationPrerequ>
      <Techs>
        <Option>AtmosphericCleansing</Option>
      </Techs>
    </ColonizationPrerequ>

    <ExtremeTypeModifier>
      <Prerequ>
        <Techs>
          <Option>PrecursorEngineering</Option>
        </Techs>
      </Prerequ>
      <Modifier>
        <EffectType>ProductionPoints</EffectType>
        <Target>
          <TargetType>Colony</TargetType>
        </Target>
        <BonusType>Flat</BonusType>
        <Value>1</Value>
      </Modifier>
      <Modifier>
        <EffectType>MaxManufacturing</EffectType>
        <Target>
          <TargetType>Colony</TargetType>
        </Target>
        <BonusType>Multiplier</BonusType>
        <Value>1.5</Value>
      </Modifier>
    </ExtremeTypeModifier>

    <ExtremeTypeModifier>
      <Prerequ>
        <Techs>
          <Option>PrecursorStudies</Option>
        </Techs>
      </Prerequ>
      <Modifier>
        <EffectType>ProductionPoints</EffectType>
        <Target>
          <TargetType>Colony</TargetType>
        </Target>
        <BonusType>Flat</BonusType>
        <Value>1</Value>
      </Modifier>
      <Modifier>
        <EffectType>MaxManufacturing</EffectType>
        <Target>
          <TargetType>Colony</TargetType>
        </Target>
        <BonusType>Multiplier</BonusType>
        <Value>1</Value>
      </Modifier>
    </ExtremeTypeModifier>

    <ExtremeTypeModifier>
      <Modifier>
        <EffectType>ProductionPoints</EffectType>
          <Target>
            <TargetType>Colony</TargetType>
          </Target>
        <BonusType>Flat</BonusType>
        <Value>10</Value>
      </Modifier>
      <Modifier>
        <EffectType>MaxManufacturing</EffectType>
          <Target>
            <TargetType>Colony</TargetType>
          </Target>
        <BonusType>Multiplier</BonusType>
        <Value>0.5</Value>
      </Modifier>
    </ExtremeTypeModifier>

  </PlanetTrait>

Reply #6 Top

this still an issue after todays hot fix?

Reply #7 Top

Yes.

Reply #8 Top

That's dumb....    a tech should never make things WORSE  lol

Reply #9 Top

Fixed with 2.1.4.

They are now set as 1, 5, 10.