Make all planet colonizable?

I been getting annoyed by galaxy load of dead planet that is uncolonizable. I wish all of planet is colonizable but most will either be super low class (below 6) or extreme planet that require tech to stabilize it. Although this would make one mercenary that can turn dead planet into class 16 useless but it is just a small part. I do try with in-game option that increase the amount of habitable planet but still, most of galaxy will fill with dead planet anyway. Where should i look into XML to make this space magic happen?

13,710 views 6 replies
Reply #1 Top

Have you tried the mod "Dead Planet Colonization Module" off of Nexus. I use it some. The only problem is that it can quickly over balance the game to your favor once you get the tech. Once you research the tech you can build a ship with that module (only one) and a colony mod added to it. You can get it at http://www.nexusmods.com/galacticcivilizations3/mods/57/? Try it and see how you like it.

Reply #2 Top

Quoting krbjms, reply 1

Have you tried the mod "Dead Planet Colonization Module" off of Nexus. I use it some. The only problem is that it can quickly over balance the game to your favor once you get the tech. Once you research the tech you can build a ship with that module (only one) and a colony mod added to it. You can get it at http://www.nexusmods.com/galacticcivilizations3/mods/57/? Try it and see how you like it.
End of krbjms's quote

Dang it. Slipped my mind that GC3 Nexus is a thing. Thank for pointed me a way.

*Look like it doesn't work. Probably outdated by a year.

Reply #3 Top

Don't know, still works for me.

Reply #4 Top

I would say if the ai isnt using it that probably mean you need to fix the strat file.

Reply #5 Top

Quoting krbjms, reply 3

Don't know, still works for me.
End of krbjms's quote

I'll try again in next game. Already knee-deep in the current one. It doesn't show up after i researched the requisition tech, i am using Iconia tech tree.

Quoting admiralWillyWilber, reply 4

I would say if the ai isnt using it that probably mean you need to fix the strat file.
End of admiralWillyWilber's quote

Maybe i'll just combine the dead world colonization line in the XML into normal colony module. Dunno if that will work. I just enjoy how Endless Space done their colonization.

Reply #6 Top

You can in increase the Amount of Habitable Planets
Edit your MapSetupDef.xml. Under the Abundant map settings section increase the percentage:

<PlanetFrequencyExp>0.95</PlanetFrequencyExp>
<HabitablePlanets>0.95</HabitablePlanets>

MapSetupDef.xml is located in C:\xxx\Steam\steamapps\common\Galactic Civilizations III\data

It's been a long time since I played, hope that helps.

Edit: For Crusade it's located in C:\xxx\Steam\steamapps\common\Galactic Civilizations III\DLC\EXP2_Crusade\Game