Speaking of anomalies, i have been meaning to bring it up. Is it just me or is the re-spawn rate for anomalies really low now? I remember I use to be able to set them to abundant and even when I nearly got them all by mid game, by late game a large enough amount re spawned frequently enough to justify keeping a few survey ships. Now it seems by mid game I should just decommission all my survey ships as the time between new anomalies is so long that its not worth the effort.
Edit: This is for a Huge map. Im guessing the issue with 'larger' maps is the same issue of the re spawn rate.
I wonder if mid-late game new types of anomalies could spawn based on the idea of "your scanner tech is better" as well as anomalies being created based on what races are in the game. Such as a "battle field graveyard" from wars in the game which might let you salvage a unique tech or ship from another race. A wormhole which becomes static so you can travel back and forth though them to change up map strategy. Or Ideology ones such as a drengin/Snathi slave ship escaping which gives you pop(Benevolent) research points/intel(Pragmatic) or you can return them (Malevolent an Dip bonus). Im sure there could be quiet a few ways to do it. It makes it less random then global events as it lets you be the direct catalysis for the event as oppose to it being random.