-Shipyards don't auto upgrade ships in the queue to the latest model. I have to clear the queue before refilling it with new ships.
The current ship building shouldn't auto upgrade as that is already in production and some components may have already been installed, however, it would be nice if there was additional ships in queue that were upgraded from said model to change to the latest model.
-I can't start the project military production without a shipyard. This is true even if a shipyard is in the queue. Instead, when the shipyard is finished, I will be taken to an idle planet with no hint that the shipyard was finished. It takes a moment to figure out what planet it was, that the shipyard was finished, and that I should turn military spending on.
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Well of course you can't start project military production without a shipyard what are your producing (military wise) if you don't have shipyard? I could see setting a primary project and a secondary project where do the primary if able else do the secondary that way if a shipyard is in queue it would be able to switch to that automatically after it's done.
-When taking back a planet using planet invasion, it would be nice if the planet would return to being a sponsor of shipyard. Right now you have edit sponsors for a shipyard.
This would be nice but, what if you already assigned a 5th planet to the shipyard this was assigned to?
-Ships auto eject from shipyard when built. You can't store them for later. You have to deal with them before you can end your turn.
Others have pointed out how to do this, however, it would be nice if there was a toggle in the shipyard that you could just have it eject or not eject.
-Too many things in the planet build queue. I have to scroll around a bit to get the entertainment centers.
I disagree, I don't know how you would minimize this so that way it wouldn't be so long but, I want to be able to set my queue and forget about it.
[quote who="DivineWrath" reply="1" id="3668532"]
-Ship paths don't show details well. Green should be used to show how many moves the ship has left this turn. Right now, it is used to show how far it can move in a turn. It makes it seem like the ship still has moves left over.
This would be nice if there was somewhere where if you clicked on the ship/fleet that it told you it will arrive at destination in X turns.