[GC3 2.0] War with Favored Civilization penalty?

Another race just paid me to go to war with a third race.  I now find myself with an approval penalty of -25% for "War with Favored Civilization".

1. How am I supposed to know whether a civilization is "favored" or not before I declare war?

2. Given that that information is not available in a trade window where I'm being offered something to go to war, can we have a prompt to warn us that there will be negative consequences?

17,162 views 12 replies
Reply #1 Top

I agree it would be nice to be able to open other windows to check Empire information and facts when another civ does a trade or request for you. While this is something I would love, not sure if its something we can tweak/mod into the game. 


 

Reply #2 Top

Never knew there is such a thing as a favored civ. But otoh maybe it's just any civ you explicitly declare friendship to?

That's just a guess, but declaring friendship does improve relations a tad, so maybe the penalty in case of war is the ther side of the coin (if there's no downside, then you could just declare friendship to everyone).

That being said of course it would be better if stuff like this would be displayed...

Reply #3 Top

In the diplomacy window it tells you wether they like you, or not.

Reply #4 Top

Yeah, but the q' is what exactly counts as favored civ. Or is it any civ you had very good relations to right before the war?

Reply #5 Top

Just a guess but is it from the pragmatic ideology tree that give -25% to approval for being at war with them?

Reply #6 Top

Quoting Rathazel, reply 5

Just a guess but is it from the pragmatic ideology tree that give -25% to approval for being at war with them?
End of Rathazel's quote

That could be it.  I'm playing malevolent and in the diplomacy window it said they had a different ideology, but of course it doesn't tell me whether it is pragmatic or benevolent.

I was trading with them and have a very high diplomacy, so they were rated as "close" even though I didn't have any treaties with then aside from open borders.  But in this game, because I have open borders with all the other majors, and am trading with almost all of them, with my high diplomacy I'm "close" to most of them.

The more I think about it tho more I think you're right, it is the pragmatic trait, which (afaik) is information the player has no access to before declaring war.

Reply #7 Top

My impression/interpretation of a favored Civ is one whose Ideology matches yours.  Not that I have any confirmation beyond that impression.  It just made narrative sense to me, to go along with better diplomatic deals, etc.

Reply #8 Top

Quoting erischild, reply 7

My impression/interpretation of a favored Civ is one whose Ideology matches yours. Not that I have any confirmation beyond that impression. It just made narrative sense to me, to go along with better diplomatic deals, etc.
End of erischild's quote

That might very well be a good name for some relationship status other than the one I saw in my game.  But since the diplomacy window showed that my adversary didn't share my ideology, it doesn't match the message I saw.

Reply #9 Top

Oh, it's definitely from the Pragmatic Ideology Tree. In fact, there are travel restrictions in their space before that and significant diplomatic losses after what Publius of NV has discovered. Like every faction not allied with you declares war on you when you even attempt to invade their home world

 

Luceo Non Uro

Reply #10 Top

For sure this is from the Pragmatic Tree.

That next and final pick that has EVERY civ DOW you needs to be changed to just having the other pragmatic civs DOW you.

Reply #11 Top

Quoting neilkaz, reply 10

For sure this is from the Pragmatic Tree.

That next and final pick that has EVERY civ DOW you needs to be changed to just having the other pragmatic civs DOW you.
End of neilkaz's quote

I hope the addition of espionage in Crusade allows you to discover that a civ has these ideology picks.  As it is now, the player has no way of knowing what is going to happen with a declaration of war, so they act as penalties only.  If you knew ahead of time, they would act as a deterrent, and make the choice to go to war more difficult and more interesting.

Reply #12 Top

Quoting Publius, reply 11

I hope the addition of espionage in Crusade allows you to discover that a civ has these ideology picks.  As it is now, the player has no way of knowing what is going to happen with a declaration of war, so they act as penalties only.  If you knew ahead of time, they would act as a deterrent, and make the choice to go to war more difficult and more interesting.

End of Publius's quote

Yes, that would be a significant strategy/diplomacy factor to play with.  Some of these things need to act as a deterrent more than a reaction.  Making the Diplomacy choices more interesting is a big part of immersion and replay.

I had the "everybody declares" event happen to me.  That was a rude surprise!  I am not sure it would have stopped me at that point, but it would have made me stop and think about it two or three times.  As far as I am concerned, when a game makes you do that stop and think reaction, it is succeeding in its purpose.  That, and rewarding me with shiny things.