I don't want my games to feel like technology achievements are not a big deal or to deal with the constant churn of updating my ship blueprints every turn. It makes game decisions feel inconsequential and ruins immersion for me. It shouldn't take the same amount of time for a ship to cross my territory early game as it does for me to develop Missile technology from scratch.
Anyway, I'm currently playing a game, huge map, occasional habitable planets, normal game pace, very slow research speed. As of turn 157, the Snathi had declared war on me about 50 turns prior. So, I'm getting ready to try to propose a peace treaty and I notice they have TWENTY techs I don't possess. TWENTY. By turn 157, on very slow research settings I'm not sure a society like the Snathi would have twenty techs, period. I have 26 techs, plus the 20 they have that I don't minus the 6 techs I have that they don't, puts it at a total for 40 for them. 157/40 =
They were averaging new tech early game every 3.925 turns. On very slow. I've never played on very fast but what happens there? You blast through the whole tech tree in 175 turns?
I mean, c'mon. This should be the easiest of easy fixes. I shouldn't have to mod my own game files just to get a research speed setting that actually works.