Some easily fixed bugs

IconianTechDefs.xml:

 

<Tech>

<InternalName>IconianPrecursorTraditions</InternalName>
<GenericName>PrecursorTraditions</GenericName>
<DisplayName>IconianPrecursorTraditions_Name</DisplayName>
<TechTree>Iconian_Tree</TechTree>
<ShortDescription>IconianPrecursorTraditions_ShortDec</ShortDescription>
<Description>IconianPrecursorTraditions_Dec</Description>
<ColorDef>TechGold</ColorDef>
<Icon>GC3_Intersteller_Craft_Icon.png</Icon>
<Bink>GC3_Interstellar_Craft_Temp.bk2</Bink>
<ResearchCost>42</ResearchCost>
<TechPoints>1</TechPoints>
<AICategoryWeight>
<Military>18</Military>
<Growth>16</Growth>
<Tech>10</Tech>
<Diplomacy>8</Diplomacy>
<Expansion>20</Expansion>
<Wealth>8</Wealth>
<Influence>14</Influence>
<Fortification>12</Fortification>
</AICategoryWeight>
<Stats>
<EffectType>Maintenance</EffectType>
<Scope>Global</Scope>
<Target>
<TargetType>Ship</TargetType>
</Target>
<BonusType>Multiplier</BonusType>
<Value>-0.1</Value>
</Stats>
<Stats>
<EffectType>Military</EffectType>
<Scope>Global</Scope>
<Target>
<TargetType>Ship</TargetType>
</Target>
<BonusType>Multiplier</BonusType>
<Value>0.1</Value>
</Stats>
<Stats>
<EffectType>MassCap</EffectType>
<Scope>Global</Scope>
<Target>
<TargetType>Ship</TargetType>
</Target>
<BonusType>Multiplier</BonusType>
<Value>0.1</Value>
</Stats>
<Prerequ>
<Techs>
<Option>EngineeringTech</Option>
</Techs>
<TechAge>
<Option>AgeOfExpansion</Option>
</TechAge>
</Prerequ>
</Tech>

should be

<Target>
<TargetType>Colony</TargetType>
</Target>

 

 

<Tech>

<InternalName>IconianOrbitalSpecialization1</InternalName>
<GenericName>OrbitalSpecialization1</GenericName>
<DisplayName>IconianOrbitalSpecialization1_Name</DisplayName>
<TechTree>Iconian_Tree</TechTree>
<ShortDescription>IconianOrbitalSpecialization1_ShortDec</ShortDescription>
<Description>IconianOrbitalSpecialization1_Dec</Description>
<ResearchCost>61</ResearchCost>
<TechPoints>1</TechPoints>
<Specialization>IconianOrbitalSpecialization</Specialization>
<AICategoryWeight>
<Military>16</Military>
<Growth>14</Growth>
<Tech>8</Tech>
<Diplomacy>6</Diplomacy>
<Expansion>18</Expansion>
<Wealth>6</Wealth>
<Influence>12</Influence>
<Fortification>10</Fortification>
</AICategoryWeight>
<Stats>
<EffectType>Military</EffectType>
<Scope>Global</Scope>
<Target>
<TargetType>Ship</TargetType>
</Target>
<BonusType>Multiplier</BonusType>
<Value>0.1</Value>
</Stats>
<Prerequ>
<Techs>
<Option>OrbitalManufacturing</Option>
</Techs>
<TechAge>
<Option>AgeOfExpansion</Option>
</TechAge>
</Prerequ>
</Tech>

 

should be

<Target>
<TargetType>Colony</TargetType>
</Target>

ImprovementDefs.xml:

Code: xml
  1. &lt;Improvement&gt;
  2. &lt;InternalName&gt;IndustrialReplicator&lt;/InternalName&gt;
  3. &lt;DisplayName&gt;IndustrialReplicator_Name&lt;/DisplayName&gt;
  4. &lt;ShortDescription&gt;IndustrialReplicator_ShortDec&lt;/ShortDescription&gt;
  5. &lt;Description&gt;IndustrialReplicator_Dec&lt;/Description&gt;
  6. &lt;Icon&gt;ManufacturingCollective.png&lt;/Icon&gt;
  7. &lt;BuildIcon&gt;ManufacturingCollective_Build.png&lt;/BuildIcon&gt;
  8. &lt;ListIcon&gt;ManufacturingCollective_Icon.png&lt;/ListIcon&gt;
  9. &lt;ImprovementType&gt;Manufacturing&lt;/ImprovementType&gt;
  10. &lt;PlacementType&gt;Manufacturing&lt;/PlacementType&gt;
  11. &lt;IsColonyUnique&gt;true&lt;/IsColonyUnique&gt;
  12. &lt;!-- Stats --&gt;
  13. &lt;Stats&gt;
  14. &lt;EffectType&gt;ManufacturingCost&lt;/EffectType&gt;
  15. &lt;Scope&gt;Queue&lt;/Scope&gt;
  16. &lt;Target&gt;
  17. &lt;TargetType&gt;Improvement&lt;/TargetType&gt;
  18. &lt;/Target&gt;
  19. &lt;BonusType&gt;Flat&lt;/BonusType&gt;
  20. &lt;Value&gt;45&lt;/Value&gt;
  21. &lt;/Stats&gt;
  22. &lt;Stats&gt;
  23. &lt;EffectType&gt;MaxManufacturing&lt;/EffectType&gt;
  24. &lt;Target&gt;
  25. &lt;TargetType&gt;Colony&lt;/TargetType&gt;
  26. &lt;/Target&gt;
  27. &lt;BonusType&gt;Multiplier&lt;/BonusType&gt;
  28. &lt;Value&gt;0.25&lt;/Value&gt;
  29. &lt;/Stats&gt;
  30. &lt;Stats&gt;
  31. &lt;EffectType&gt;Research&lt;/EffectType&gt;
  32. &lt;Target&gt;
  33. &lt;TargetType&gt;Colony&lt;/TargetType&gt;
  34. &lt;/Target&gt;
  35. &lt;BonusType&gt;Multiplier&lt;/BonusType&gt;
  36. &lt;Value&gt;0.25&lt;/Value&gt;
  37. &lt;/Stats&gt;
  38. &lt;Stats&gt;
  39. &lt;EffectType&gt;Food&lt;/EffectType&gt;
  40. &lt;Target&gt;
  41. &lt;TargetType&gt;Colony&lt;/TargetType&gt;
  42. &lt;/Target&gt;
  43. &lt;BonusType&gt;Multiplier&lt;/BonusType&gt;
  44. &lt;Value&gt;0.25&lt;/Value&gt;
  45. &lt;/Stats&gt;
  46. &lt;Stats&gt;
  47. &lt;EffectType&gt;Maintenance&lt;/EffectType&gt;
  48. &lt;Target&gt;
  49. &lt;TargetType&gt;Improvement&lt;/TargetType&gt;
  50. &lt;/Target&gt;
  51. &lt;BonusType&gt;Flat&lt;/BonusType&gt;
  52. &lt;Value&gt;0.5&lt;/Value&gt;
  53. &lt;/Stats&gt;
  54. &lt;!-- Triggers --&gt;
  55. &lt;!-- Level Effect Trigers --&gt;
  56. &lt;!-- Level Effect Stats --&gt;
  57. &lt;LevelEffectStats&gt;
  58. &lt;EffectType&gt;MaxManufacturing&lt;/EffectType&gt;
  59. &lt;Target&gt;
  60. &lt;TargetType&gt;Colony&lt;/TargetType&gt;
  61. &lt;/Target&gt;
  62. &lt;BonusType&gt;Multiplier&lt;/BonusType&gt;
  63. &lt;Value&gt;0.05&lt;/Value&gt;
  64. &lt;/LevelEffectStats&gt;
  65. &lt;!-- Adjacency Bonuses --&gt;
  66. &lt;NeighborBonuses&gt;
  67. &lt;GiveBonusToNeighborType&gt;Manufacturing&lt;/GiveBonusToNeighborType&gt;
  68. &lt;NeighborBonusValue&gt;3&lt;/NeighborBonusValue&gt;
  69. &lt;/NeighborBonuses&gt;
  70. &lt;NeighborBonuses&gt;
  71. &lt;GiveBonusToNeighborType&gt;Research&lt;/GiveBonusToNeighborType&gt;
  72. &lt;NeighborBonusValue&gt;3&lt;/NeighborBonusValue&gt;
  73. &lt;/NeighborBonuses&gt;
  74. &lt;NeighborBonuses&gt;
  75. &lt;GiveBonusToNeighborType&gt;Population&lt;/GiveBonusToNeighborType&gt;
  76. &lt;NeighborBonusValue&gt;3&lt;/NeighborBonusValue&gt;
  77. &lt;/NeighborBonuses&gt;
  78. &lt;!-- Prerequisites --&gt;
  79. &lt;Prerequ&gt;
  80. &lt;Techs&gt;
  81. &lt;Option&gt;IndustrialReplicationTech&lt;/Option&gt;
  82. &lt;/Techs&gt;
  83. &lt;UpgradesFrom&gt;MolecularFabricatorc&lt;/UpgradesFrom&gt;
  84. &lt;/Prerequ&gt;
  85. &lt;/Improvement&gt;

 

Its missing:

<Preclusions>
<Improvement>MolecularFabricatorc</Improvement>
</Preclusions>

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