Galactic Civilizations III v1.83 (Released 10/26)

Hello,

We have taken your suggestions for new keyboard shortcuts to improve the user experience.  We've also addressed stuck turns, missing sounds, and some gameplay issues.  Read below for details.  

New hotkeys

Shipyards

  • Arrow left / right         Next / previous Shipyards
  • Shift left/right             Next / previous IDLE Shipyard
  • R                                 Rush buy
  • DELETE                       Cancel building selected Ship

Starbases

  • Arrow left / right         Next/ previous Starbase
  • Shift left/right             Next/ previous Starbase that has an available module

Ship designer

  • Spacebar    Hotkey to toggle the visual display of anchor points on and off.  

Planet Screen

  • Arrow left / right         Next / previous colony
  • Shift left/right             Next / previous IDLE colony
  • R                                 Rush improvement
  • U                                Upgrade selected Improvement
  • DELETE                       Destroy selected Improvement
  • DELETE                       Cancel building selected Improvement.

Strategic Map

  • C                  Center map on the selected object
  • Ctl+S            Save game.  
  • R                  Rush buy on the selected Ship or Improvement
  • U                  Upgrade the selected Ship
  • DELETE          Decommission the selected Ship or Fleet

Change Log

Gameplay

  • Planets with the manufacturing slider set to 100% Military" will no longer be considered idle.   
  • Stationed ships now are properly having their maintenance cost reduced by 50%
  • Manufacturing points now being properly updated after reordering shipyard queue
  • If AI is significantly stronger than you, it will no longer accept bad peace treaty offers from you.  

MP

  • Jumping through a wormhole will no longer cause a desync
  • The AI can no longer decommission ships during battles.  This would cause lots of weird issues, including desyncs and crashes in MP.    
  • Battle preview window no longer causes a desync.  

UI

  • Updated appearance of keyboard input window.
  • Added new keyboard shortcuts suggested by our fans.
  • Command Window: Added cost and turn information for upgrading ships.
  • Metaverse button is now disabled if there's no internet connection

Sound

  • Ship sounds will no longer disappear in the middle of the turn.
  • Added new ship sounds
  • Shipyards are no longer missing ambient sounds
  • Fixed a problem where the "turn" button sound didn't play after a battle.  

Bugs

  • Starting the Altarian Prophecy Campaign no longer triggers the "For Arcea" Achievement.
  • Fixed typos
  • Altarian Prophecy:  One of the mission rewards was not properly giving the ideology bonus
  • Added a sanity check that makes sure we add in a valid waypoint in for our travel to prevent a stuck turn.
  • Fixed a problem where a destination tile was invalid when loading a save game.  
  • If more than one freighters are completed on the same turn, the popup dialog for the second one was sometimes getting lost, causing a stuck turn.  This same fix will unstick save games with this issue.
  • Fixed a stuck turn where a ship is trying to leave a station the same turn that its faction surrenders.  
  • The "Speak to" button will no longer be disabled in MP for the rest of the turn after trading with the AI
  • Fixed a case where the hotkey tooltip wasn't getting cleared.  
  • Fixed a crash in the event processing

 

 

12,114 views 5 replies
Reply #1 Top

Thanks for updating the ShipBlueprints.XML file - much needed changes to Colony, Constructor, Freighter, and Transport Blueprints

 

Also as reported by someone else - StarbaseModuleDef.XML file needs to be modified so that when you get High Capacity Carrier Tech that your Assault Fighter improvement to the Starbase gives you Assault Fighters not Interceptors.

 

 https://forums.galciv3.com/479893/page/1/#3653394

 

As I mentioned in Horemvore Galactic StarTrek Mod forum post the Arcean Navigator Tech does not upgrade from the first Level to the 2nd or the 2nd lvl to the third in the Improvements.XML file.

 

While not officially sanctioned I like ability to add the Mining Rings to Economic Starbases and Vice Versa.  Also nice to be able to add Cultural Rings to Mining Rings (to keep them from being deep inside enemy space if they colonize around them after you establish the Mining Starbase)

Reply #2 Top

Could've used improvements to yor tech tree reguarding a underperforming power plant vs. Everone else and adjancencies. Penalising manufacturing with a crippling production faction. Double whammy penalties.

Reply #3 Top

Cool I see there was small patch today I have had several crashes since the weekend when clicking around the research tree I am not sure if they are Related to the Galactic Star Trek Mod (was working to select tech in the Klingon Tech tree and this was before the latest update to GST on the 18th) or some kind of graphics bug or text error.  I start running the latest version of GST 0.4 today and see if I get any more crashes - these two crashes happen in the mid game and I have a game hang up that I had to reload the latest save to restart but again this may be related to the mod which adds a lot of research tech text to the base game.

Reply #5 Top

New hotkeys
End of quote

Yay!