Stimpson J Cat Stimpson J Cat

Am I doomed?

Am I doomed?

Having a blast playing this after a long time away. I played a few games with the AI set to gifted, and found that pretty comfortable, so I figured I'd step it up to Genius. Well, holy moly, Immense Galaxy with 9 opponents, I'm just barely keeping my nose above water, and only doing that by being a real kiss-a$$ to my vastly more powerful galactic neighbours. I'm the Iridium, and the Krynn are causing me all sorts of grief, taking planets and destroying starbases, and even though I've bribed other races to go to war against them they show no signs of weakening or slowing down.

I'm just about at turn 300, and my power is about 1500 - (dead last) while the top two, Altarians and Torians, are both 6000+, and the gap between us is growing, not closing. I have the most planets,  and influence is OK(second), and my economy is second or third thanks to trade, but my military/research & production are really lagging. 

Should I be concerned about the power rankings and numbers, or are they a bit meaningless? I suspect that I don't have enough population on my planets, which are typically 3 farms - but when I build more, approval becomes an issue. Any general tips to improve my situation, or, having gone this far and being stuck in this bad a position am I doomed to defeat?

I'd be OK with being doomed, actually, I enjoy playing rogue-likes and hardcore modes in other games, and I'd grind this out to the last ship and last planet. But, at the same time, I'd prefer to win (if possible!).

 

 

 

 

108,709 views 34 replies
Reply #26 Top

Quoting Syrkres, reply 25

The one per race I believe is a setting for planets, so you can't get more than a single one on a planet.
End of Syrkres's quote

Nope. I have seen Trade Resources doubled up on planets.

Reply #27 Top

Quoting Publius, reply 24


Quoting Peracles,

Update on that bug I reported:  They had me send my save game to them, and they found the problem.  They said they'll fix it in update 1.84.  Maybe that will help with the flip side of the problem too.



Thanks very much for reporting the bug and helping to get it fixed!

End of Publius's quote




Glad to help.  The developers were very attentive to the matter.  I want this game to be good.  Tough but fair.  I'm still muddling through my current game until the update comes out, hoping it fixes the current game. They didn't say if it would or just apply to new games.  Guess we'll see.

Reply #28 Top


Having a blast playing this after a long time away. I played a few games with the AI set to gifted, and found that pretty comfortable, so I figured I'd step it up to Genius. Well, holy moly, Immense Galaxy with 9 opponents, I'm just barely keeping my nose above water, and only doing that by being a real kiss-a$$ to my vastly more powerful galactic neighbours. I'm the Iridium, and the Krynn are causing me all sorts of grief, taking planets and destroying starbases, and even though I've bribed other races to go to war against them they show no signs of weakening or slowing down.

I'm just about at turn 300, and my power is about 1500 - (dead last) while the top two, Altarians and Torians, are both 6000+, and the gap between us is growing, not closing. I have the most planets,  and influence is OK(second), and my economy is second or third thanks to trade, but my military/research & production are really lagging. 

Should I be concerned about the power rankings and numbers, or are they a bit meaningless? I suspect that I don't have enough population on my planets, which are typically 3 farms - but when I build more, approval becomes an issue. Any general tips to improve my situation, or, having gone this far and being stuck in this bad a position am I doomed to defeat?

I'd be OK with being doomed, actually, I enjoy playing rogue-likes and hardcore modes in other games, and I'd grind this out to the last ship and last planet. But, at the same time, I'd prefer to win (if possible!).

 

 

 

 
End of quote


My guess is that the power rankings give a big boost to military rating, so if the AI races build lots of small ships, they look like giants.  I prefer to wait and build M, L and Huge ships that can take out fleets of smaller ones.  But if they are in your face at the start, then waiting isn't an option.

My advice is to focus on Research as highest priority, and then Social Production, maxing out both the industrial tree and the political tree.  With "Military Subsidies", all your investment in Social Production gets translated into Military Production at your shipyards.  But that is a longer term strategy that doesn't stop early game invasions.

And if you can find Morale artifacts, which you harvest through Xeno Archeology starbases, that should help your Morale problem without wasting tiles on morale improvements. But the Ideology buildings are best for that, and give you consistent points.

Speaking of Ideology, does everyone else mix them up?  I start Benevolent, so I can fill the Research tree there, then shift to Malevolent for the Production and Wealth trees, then to Pragmatic for the tree that gives you more constructors.  Is there a downside to that? 

Reply #29 Top

Crap.  That was the original post, at the top of the second page.  Nevermind.  

Except on the Ideology strategy. 

Reply #30 Top

On ideology.... i always go for pragmatic first up in order to get the three free constructors.

Two go on finding thalium and promethium which i then use for my second survey ship of the game... nice and fast with promethium, brilliant ship to have early game! Then the third constructor i send out for range extension.

After that i go for the benevolent and pragmatic Ideology structures.... i make sure i get those structures to ensure ideology does not end up stalling at any future point.

Then i go for benevolent up to getting the extra tile for every planet, then i do pragmatic starbases tree. Then once i get the double constructor module, there are pretty much no more interesting ideology i want after that.

Reply #31 Top

I usually get all Idiology-Point-Improvements in Benevolent first,

and after that get the Malevolent ones.

Then I can pretty much take everything in both trees

Reply #32 Top

Well I think the ideology system needs tweaked in that the tree selection should be based on average selection instead of picking all three ideologies.

Reply #33 Top

Mystikmind:  Interesting that you see no value in the Malevolent tree.  The Benevolent path that gives an extra tile is my fifth focus, if I get that far.

I think it is odd that if you set up your custom race as "Benevolent", you are still able to get the other ideologies with no penalty.  It makes more sense that the Benevolent techs would be cheaper for that race, Pragmatic maybe 50% more and Malevolent 100% more.


Has anyone completely filled up all the trees?  That sounds like you'd need abundant habitable planets to do that.  Or do you build the ideology point producing buildings on every planet? 

 

Reply #34 Top

Quoting Peracles, reply 33

Mystikmind:  Interesting that you see no value in the Malevolent tree.  The Benevolent path that gives an extra tile is my fifth focus, if I get that far.

I think it is odd that if you set up your custom race as "Benevolent", you are still able to get the other ideologies with no penalty.  It makes more sense that the Benevolent techs would be cheaper for that race, Pragmatic maybe 50% more and Malevolent 100% more.


Has anyone completely filled up all the trees?  That sounds like you'd need abundant habitable planets to do that.  Or do you build the ideology point producing buildings on every planet? 

End of Peracles's quote

 

Actually i never tried Malevolent ideology yet. I assume it has advantages but i like to stay true to my imaginary 'lore' as an enemy of the Drengin, lol... indeed always put the Drengin one or two dificulty levels higher than all the others just for this purpose :)

Why do you mention 'abundant' habitable planets? Do you always play smaller sized maps? Just wondering since abundant habitable planets is broken on larger maps.