[BUG] Nightmare Torpedoes Tech

The cost of this is wrong, 128 cost. Where as Photon Torpedoes Tech cost's is 2465. (All tech trees)

Example:

 
  <Tech>
    <InternalName>YorPhotonTorpedos</InternalName>
    <GenericName>PhotonTorpedos</GenericName>
    <DisplayName>YorPhotonTorpedos_Name</DisplayName>
    <TechTree>Yor_Tree</TechTree>
    <ShortDescription>YorPhotonTorpedos_ShortDec</ShortDescription>
    <Description>YorPhotonTorpedos_Dec</Description>
    <ResearchCost>2465</ResearchCost>
    <TechPoints>1</TechPoints>
    <AICannotTrade>1</AICannotTrade>
    <Tags>Missile</Tags>
    <Tags>Weapon</Tags>
    <AICategoryWeight>
      <Military>20</Military>
      <Growth>14</Growth>
      <Tech>8</Tech>
      <Diplomacy>6</Diplomacy>
      <Expansion>16</Expansion>
      <Wealth>18</Wealth>
      <Influence>10</Influence>
      <Fortification>12</Fortification>
    </AICategoryWeight>
    <Prerequ>
      <Techs>
        <Option>PayloadMastery1</Option>
        <Option>PayloadMastery2</Option>
      </Techs>
      <TechAge>
        <Option>AgeOfAscension</Option>
      </TechAge>
    </Prerequ>
  </Tech>
 
  <Tech>
    <InternalName>YorNightmareTorpedoTech</InternalName>
    <GenericName>NightmareTorpedoTech</GenericName>
    <DisplayName>YorNightmareTorpedoTech_Name</DisplayName>
    <TechTree>Yor_Tree</TechTree>
    <ShortDescription>YorNightmareTorpedoTech_ShortDec</ShortDescription>
    <Description>YorNightmareTorpedoTech_Dec</Description>
    <ResearchCost>128</ResearchCost>
    <TechPoints>1</TechPoints>
    <AICannotTrade>1</AICannotTrade>
    <Tags>Missile</Tags>
    <Tags>Weapon</Tags>
    <AICategoryWeight>
      <Military>20</Military>
      <Growth>14</Growth>
      <Tech>8</Tech>
      <Diplomacy>6</Diplomacy>
      <Expansion>16</Expansion>
      <Wealth>18</Wealth>
      <Influence>10</Influence>
      <Fortification>12</Fortification>
    </AICategoryWeight>
    <Prerequ>
      <Techs>
        <Option>PhotonTorpedos</Option>
      </Techs>
      <TechAge>
        <Option>AgeOfAscension</Option>
      </TechAge>
    </Prerequ>
  </Tech>

4,237 views 5 replies
Reply #1 Top

I actually wrote a ticket about this a while ago.

CTQ-728-92720

Reply #2 Top

Same here it was on a ticket I had created months ago but, never was resolved.   B)

Okay after searching my tickets maybe I just posted about it somewhere in the lost forums, I know it was reconized but, I'm sure it's on a long list somewhere.

Reply #3 Top

I noticed how cheap nightmare torpedoes tech was too.... i just thought it was because some follow on technology is easy and they put that type of random thing in the game.... for example, look how hard it was to invent a fission bomb, then how quickly the fusion bomb came afterward! Although developing the fusion bomb probably had more resources and money thrown at it?? but for the sake of the game we are talking about number of turns.

Reply #4 Top

I always play missiles so I don't know but is it the same for all the follow on weapons techs? When I first saw that I figured it was just because there wasn't a final miniaturization or power tech you got that standard final one cheaper instead.

Having said that I'd love if all the 'final techs' had tiny tiny, but fairly expensive add on techs so the tree was effectively endless but very expensive to go beyond the end. That would be amazing when you max out the tech tree then annoyingly start to get 'more equal' opponents that you'd already out powered because your tech research advantage suddenly becomes useless.

Reply #5 Top

Quoting bertranhalfwaite, reply 4

I always play missiles so I don't know but is it the same for all the follow on weapons techs?
End of bertranhalfwaite's quote

No. Mass Drivers Chain seems to be correct. Missiles and Beams are out of whack.