Restrict tech trading to team/alliances, any way?

I know that there are lots of things that can be tweaked with diplomacy stuff, but would like to take it a step further & limit tech trading to within teams.  with insane galaxies and 50-60+ factions having teamks of 2-3 means that the UP can actually get triggered before you are finishing up the tech tree & think that limiting it to within team/alliance would both make them meaningful/useful as well as allow an interesting dimension.

20,218 views 3 replies
Reply #1 Top

opening up DiplomacyDefs.xml & setting  <Behavior>ResourceAndTechTrade</Behavior> to the same numeric value as <Behavior>WillSurrenderToYou</Behavior>does sort of a nice job of almost sorta it at least in the 50ish turns I played, but I fully expect that it will fall apart when the ai starts to threaten me because they have a larger stockpile of tiny hulls with a laser or something.

 

I was testing with informative diplomacy 1.4 installed so stock might differ somewhat.

Reply #2 Top

I also think this should be an option or, make it so that teams don't follow game restrictions and can trade techs/broker techs even if disabled in the game.  This being that if we're a team we most likely will be trading and coordinating our efforts.

Reply #3 Top

Quoting Seilore, reply 2

I also think this should be an option or, make it so that teams don't follow game restrictions and can trade techs/broker techs even if disabled in the game.  This being that if we're a team we most likely will be trading and coordinating our efforts.
End of Seilore's quote
allowing them to use each other's planets/sb for purposes of ship range would be nice as well while we are going for it :D