Cloak and Cloak Scanner Worth

Hey,

I did some experimenting and saw that the cloaking stats were still working (at least registering) when added to a ship. just wondering if anyone has done some more exhaustive tests as to cloaking's actual functionality, and what percentages produce what effect.

Thanks to all and happy coding.

8,296 views 4 replies
Reply #1 Top

I have looked into this for my Trek mod, just have not got around to messing with the values and seeing in game yet, had more pressing matters to code first!

Reply #2 Top

Quite understandable, I've also focused on more essential aspects of the game. If it helps though, I did some experimenting and saw that it's quantitative, and speculating that a cloak detecter of same rating (%) may nullify the effects. I haven't dug through the AI code to see if there's any response still there for cloaking, and I did notice two pirates attack a cloaked ship (with a cloak percentage of 100) when the ship was directly adjacent to them (which indicates to me that there might be a minimum range limit to cloaking working).

If I find out anything more I'll be sure to post it, but right now Ive also shelved this project.

Reply #3 Top

I could not find any reference in the current xml code relating to cloaking that includes the AI (Not that we have access to much of the AI Code).

Reply #4 Top

Indeed, the limitation is problematic though I doubt that it rly matters for these preliminary studies. I'm guessing that Stardock has scrapped any of the AI code relating to cloaking. I suppose adding cloak scan to the default sensors may be a compromise, letting a faction use cloak whilst the AI isn't to gimped (making the AI effectively use cloak though may be quite challenging).