Beginning Player Questions

Hi.  I'm a beginning player, and I'm trying to understand the mechanics.  Unfortunately, the guides I've read are about what strategies win, and so aren't very useful to me.  I want to understand some very basic and obvious things.  For the discussion below, assume I have no competitors and no black market.  (Yes, this is artificial, but this isn't for developing a winning strategy.)

 

1) Is there a cost load to buy things off the market?

** That is, is it more expensive to auto sell everything instantly and build buildings with money, or is it more or less the same?  This is a mechanical question, not a strategic one.

** Is there a financial reason to be self-sufficient, or is it a trap for the new player to sucker them into building resources that are cheap instead of the ones that are more profitable?

** Would you make more money by ignoring your consumption and simply focusing on the buildings that make the most profit?

This is all the same question -- about whether buying from the market has a penalty associated with it.  Without such a penalty, the only reason to be self-sufficient is strategic vulnerability, but that might be worth it if you can make 3x the profit and buying your needs from the market.

The guides I've seen seem to suggest that self-sufficiency is a good thing, which seems very weird to me, as my inclination is to go where the profits are -- and while completely counter-intuitive, this holds true in most economic games I've played -- it gets you the most money to ignore your needs and go where the profit is, while buying your needs from the market.

 

2) What is the tradeoff between paying off debt, buying your own stock, and buying someone else's stock?

I've read this same thread from multiple sources, but the second half of the article has unclear pronouns ("for this to pay off" -- what is "this"?), so I don't understand some of what the author is saying:

https://forums.offworldgame.com/474117/page/1/

** The first time you have spare cash, does it make sense to pay off debt, buy your own stock, or buy the cheapest stock?

** Does it make sense to accumulate debt early on so that you can get to 50% stock cheaply (or even until it is all owned), then pay off debt and watch your stock rise?

** Or does it make sense to say that interest % is larger than the % increase in stock, so it is better to pay off debt first if there will be an interest tick in between?

** Or does it make sense to say that if you are never going to pay off your debt, then anything paid with debt is free, so you might as well bid anything in auctions because it is free?

** Or more accurately, once you are at class D interest, are there more penalties associated with debt the larger it gets, or does the penalty more or less max out so that more debt is mostly irrelevant?

** The article I linked to above ignores the 30% interest per day, which is just bizarre.

58,877 views 18 replies
Reply #1 Top

Hey Edwin.
I'll try to answer some of your questions briefly, although I have to point out that the hypothetical situation you've made with no competitors and no black market would completely defeat the purpose of the game as you won't have any objectives (usually your objective is to make the most money so you can buy out your competitors before they buy you out)

1 a) it is essentially equal to autosell resources then buy other resources on the market for the same price (ie you are better to produce the resource with the highest profit, then sell it to buy up a cheap resource that you need.
b) there are a few reasons why its helpful to be self sufficient
-) if prices rise, you are still making the resources you need to upgrade so can just wait until you accumulate enough to upgrade without having to buy them at super high prices.
-) if the price of the basic resources you are producing drop (from competitors selling too much of them), then you might not be able to make any money off them, but at least you will still be able to use the resources to upgrade, which you needed to do anyway (eg iron/steel, aluminium, glass), or carbon instead of iron/steel if you are scavenger
c) yes you will definitely make more money that way, although the prices of resources you are consuming will keep rising and you will therefore accumulate more and more debt if you ignore them. Also, if no one is consuming the resource you are making its price will eventually fall as you sell it off.

 

2) a) when you have spare cash early on you have correctly identified that you have a few options. As a general rule, the best way to use that cash is to invest it in something that will help you to make even more cash. this will vary each game, but often will be a special building, particularly rushing to an offworld market, although any of the other special buildings are good.

generally you don't want to waste that cash paying off your debt unless you are in C or particularly D debt, as the interest penaltly multipliers get a lot more painful at those levels of debt. You are better investing the money to make more cash than paying off debt if you a B level debt or higher.
Buying your own stock is certainly worth considering once you reach HQ level 4 or if you can see an opponent may be close to buying you out. Essentially you need to ensure you have bought up to 5 of your own stock before anyone else can take you out by majority buyout (by buying 6 of your stock)

The only reason you should buy someone else's stock early game is if you think you can complete a majority buyout on them, which means you have to buy 6 of there stock before they can defend themselves. If you attempt this and fail (ie they defend themselves in time) you should definitely sell back out of them and use the cash to invest in something that will make you more money such as an offworld or technology/upgrades

b) its best to pay off debt only if you are C or D debt almost 100% of the time

c) debt is not free. once you hit D debt 3 things happen 1) you cant use back market, 2) the daily interest payments exponentially increase, 3) your stock price will fall dramatically the further into D debt you get. Once you reach around $200,000 -$300,000 in debt, your stock price will probably be very low, which makes it extremely easy for a competitor to buy you out and use you as a nice subsidiary to earn them money and boost their stock price.

I hope that helps...

 

Reply #2 Top

Quick follow up:  I just noticed that when someone buys stock from you that you already own that you don't get any cash.  Is that right?  How does that make sense?  I was expecting to get double the price in cash.

Reply #3 Top

Thank you for the reply.  I am trying to make this artificial so that people aren't tempted to give actual good game advice rather than exploring the mechanics.  (I want to know what the financial incentive is versus the strategic reasons to figure out the tradeoff.)

#1 seems answered -- you buy and sell at the same rate.

#2 has a couple of points:

* It sounds like there are two concerns -- maximizing your profit and preventing a buyout by increasing your share price.  (I was really disappointed that I don't get the cash when someone buys my own stock from me.)

* I would look at daily % returns on three things, and compare against the highest rate X: (When I played, I noticed I was paying 30% interest/day.)

** debt -- X% per day is the profit you get from paying off debt.  Can you do better than X% return in one day?

** stockpiling resources -- is the price going to go up by X% in one day?  If so, then stockpile.  Otherwise, sell and use that cash on X.

** buying stocks -- is the stock price going up by X% in one day?  If so, buy now.  Otherwise, invest now and buy later.

** investing in your business -- Can you get X% returns tomorrow on cash spent today?

What is a reasonable estimate of how much return you can get in one day for each dollar you spend?

 

As for buying other players' stocks, the article made it sound like that first block of stock really increases your share price.  It made a good argument how buying someone else's stock is a good defense against being bought out yourself.

Reply #4 Top

I have a better way to phrase my question:

If I mouse over a building I could potentially build, it gives me a profit number.  Is that profit per game day/sol? per minute(real time)? per second?

If one of the latter two? How many of those are there in one game day/sol?

This will tell me the profit/day, which I can measure against the costs of getting a plot and building.

Reply #5 Top

Quoting edwinkarat, reply 2

Quick follow up:  I just noticed that when someone buys stock from you that you already own that you don't get any cash.  Is that right?  How does that make sense?  I was expecting to get double the price in cash.
End of edwinkarat's quote

Yeah, this probably make sense thematically, but in practice, it was terrible. Basically, as you bought out someone's shares, you were giving them a lot of money, often enough to buy YOU out. Thus, it led to situations where the game was over long before it actually ended. Buying your own shares can still be a good idea, however. Think of it like buying a shield or extra HP.

Reply #6 Top

per second real time, which is 10 minutes ingame time, and there are 24 hours and 40 minutes per sol. The games only last around 6 or 7 days, so thinking in terms of profit per day is a little slow :P

You also don't get money from people buying your stock because otherwise the game wouldn't work properly. there would be little reason to buy into someone unless you had enough for the full purchase, dividends aren't a thing. Meanwhile every time you buy stock in yourself would always be a net positive because you'd eventually double your money from it. This would lad to extremely defensive plays and would just hurt the gameplay.

debt interest is a varying rate depending on the amount of debt you currently have, which is broken down in the link inside that article you linked. Interest is not paid by cash, but is instead further paid into debt.

In terms of self-sufficiency, the reason why self-sufficiency is valued is because your playing against other players, and there's no extra cost for buying resources from the market. If your not self-sufficient then you are vulnerable to your opponents buying up the raw resources you consume in order to make more profitable resources (for example, iron being used to make steel). This in turn hurts your profits, usually enough to put you into the negatives. So you delete your buildings and change your market, then your opponent sells those stockpiled resources he had bought, earning a nice profit off of you whilst sending you the message that you cannot go into that market or else he'll just do it again. This however is only an issue in games with less players, this is guaranteed to happen in 1 vs 1 and is not too uncommon in 4 player FFA's. If your playing 8 mans though, don't worry about self-sufficiency in the slightest, odds are several suppliers are producing the raw goods so no one person has the power to bully you out of the market. That said, newer players often think of life support and power, things which you buy with debt, should be made early to keep you self-sufficient. Now THAT is a trap. You end up not making any cash because its all being used to prevent you gaining debt. When we refer to self-sufficiency we refer to being self-sufficient in ways that stop us losing cash, not in ways that stop us gaining debt.

 

You definitely have a good grasp on the philosophies to use for this game,

Reply #7 Top

Quoting Soren_Johnson, reply 5


Quoting edwinkarat,

Quick follow up:  I just noticed that when someone buys stock from you that you already own that you don't get any cash.  Is that right?  How does that make sense?  I was expecting to get double the price in cash.



Yeah, this probably make sense thematically, but in practice, it was terrible. Basically, as you bought out someone's shares, you were giving them a lot of money, often enough to buy YOU out. Thus, it led to situations where the game was over long before it actually ended. Buying your own shares can still be a good idea, however. Think of it like buying a shield or extra HP.

End of Soren_Johnson's quote

 

Wow, you really are active on the forums.  That makes perfect sense, and I support what makes a good game, even if it isn't completely realistic.  At the same time, I thought I was being clever and was disappointed that my cleverness wasn't rewarded, and it does run counter to the notion of "owning" that stock.  Ultimately, I can live with it, but I wish I hadn't found out the hard way.

 

Reply #9 Top

Quoting edwinkarat, reply 3


#2 has a couple of points:

*a It sounds like there are two concerns -- maximizing your profit and preventing a buyout by increasing your share price.  (I was really disappointed that I don't get the cash when someone buys my own stock from me.)

*b I would look at daily % returns on three things, and compare against the highest rate X: (When I played, I noticed I was paying 30% interest/day.)

**c debt -- X% per day is the profit you get from paying off debt.  Can you do better than X% return in one day?

**d stockpiling resources -- is the price going to go up by X% in one day?  If so, then stockpile.  Otherwise, sell and use that cash on X.

**e buying stocks -- is the stock price going up by X% in one day?  If so, buy now.  Otherwise, invest now and buy later.

*f* investing in your business -- Can you get X% returns tomorrow on cash spent today?

What is a reasonable estimate of how much return you can get in one day for each dollar you spend?

End of edwinkarat's quote

 

Hey again Edwinkarat - I'll try to answer your further questions: Sorry if it goes on quite a few tangents.....!

2a) yes, you are correct about 2 of the main concerns in a multiplayer game of OTC. Of course, the 3rd main concern is to buy out your opponents, although I suppose that goes without saying. This 3rd concern is particularly influenced by how many players there are in the game. eg in 1v1 - if you can fully complete a buyout against your opponent at ANY time, then that is obviously the best move. whereas in an 8 player game, if you can complete a buyout against 1 of the opponents (not all at once), then there is a high chance it may not be the right move (especially if you haven't defended yourself first), as you should be more focused on defending yourself from the other 6 players first, and maximising profit. Buying that player may give you some dividend revenue and raise your stock price which might help objectives 1 and 2 in the longrun if it is a useful subsidery, although only do so if it meets the first 2 criteria, or you see that opponent as a threat you need to eliminate.

b) if you want to win games you need to stop focusing on daily returns and focus on returns per 10 minutes (game time) - which is 1 second real time. The prices of everything in the game change every second, so its impossible to calculate a daily return accurately anyway (unless you average out things from the previous day which would defeat the point).

c) you cant just look at total profit from paying off debt. one concept that new players to this game all struggle with is how valuable cash is. An example from zultar is that $2000 cash plus $2000 debt, is much better than 0 cash and 0 debt as the cash can be invested into profitable buildings. To further emphasize this, if you could cheat and have $100,000 of cash and $102,000 debt on day 1, rather than just $2000 cash (the usual starting cash), you would have a huge advantage. Aside from immediately buying out your opponents, you could, for example, upgrade straight to HQ level 5, upgrade to level 4 and build an offworld launcher, get an early patent lab and teleportation etc. You could then make huge profits right from day 1 and kick ass.  

Its a fact that cash is much more valuable than "negative debt", sometimes up to 10x as much (it depends on a lot of factors!). That is why you should only consider paying off debt once you reach debt level C (or usually D), as the 30% interest tick at that level starts getting relevant. However whether to pay it off also depends on your cashflow. If you have a very, very low cashflow, it would likely be better to take the 30% interest debt hit and invest the cash in profitable buildings (to get more cash), than to pay your hardearned cash into your debt and have no way to increase youre cashflow.

d) there are a lot of demands on what determines a resource price. stockpiling is certainly useful if you think a good is below its market value, or you think its price is going to rise. things which might affect this are if the good is scarce (eg a map with low silicon which you have a monopoly on), the demand of other players for the good,  if the colony is using it (it pushes up the price of some goods - it changes each game. move mouse over it to check) etc

e) stock price rises are usually very small compared to anything else. As duelking mentioned, you only get a dividend for stock if you can fully complete the buyout on an opponent. you don't get any dividends for just holding stock.

f) YES - this is almost always the way to go. The "basic" strategy is to upgrade/expand as fast as you can by making the most profitable goods then get an offworld at HQ level 5 to make huge profits, and later an upgrade lab with reasearch to increase your production of each good.

 

One final point I'll make is that debt is only relevant if your opponent can use the effect it has in lowering your share price to buy you out.

If you can restrict your opponents cash completely, it doesn't matter what your debt is, You could have $500,000 in debt and a share price of $5 per share, but if he can't afford to the cash to buy you out, you can buy him out first and still win.

 

 

Reply #10 Top

Quoting OffworldDermas, reply 1


If you attempt this and fail (ie they defend themselves in time) you should definitely sell back out of them and use the cash to invest in something that will make you more money such as an offworld or technology/upgrades
 
End of OffworldDermas's quote

 

I didn't know that you could do that, in fact I don't know how as I've only seen a 'buy' button in the UI related to players' stock.

If you don't mind, how do you do this?

Reply #11 Top

Hold control, and the buy button will turn into a sell button.
You can also autosell resources by holding control and shift and a little minus button appears next to them. This is extremely important, as it means you can set your most profitable resources to "autosell" into cash, which makes sure that you get maximum profits for them, before your competitors can bring the price down.
It is also the preferred method to sell life support resources (ie water, food, oxygen), as it means they will turn into cash, rather than getting eaten up by your life support system (which effectively would otherwise come out of your debt)

 

Reply #12 Top

Thanks for the reply :-)  

 

I knew about the auto-sell which I've been using, but the sell stocks option info is really useful ta.

 

I do have another question if you don't mind, about the net profit indicator shown when you hover over a building, or the building icon you click in order to build it.  I'm not sure why the net indicator is so different in these two cases.

 

e.g.

hover over active glass plant: -$37, hover over icon to build it: +$106

hover over active steel mill: +$104, hover over icon to build it: +$55

 

I'm not sure how to use this information to determine whether a building is worth building or keeping.

 

 

Reply #13 Top

Quoting stonberg, reply 12

hover over active glass plant: -$37, hover over icon to build it: +$106
End of stonberg's quote

That should never happen. The icons number will always be less than the actual buildings icon, because the icons number is net profit without factoring in adjacency bonuses. That's the only difference.

Reply #14 Top

Also when deciding on a refining building like glass furnaces, don't forget to incorporate the raw resource inputs it will need. If you happen to have 600silicon stockpiled and the silicon price is currently $200 with a glass price of $200, the profit calculator will tell you that building a glass furnace will give you negative profit, however this isn't true.

The way to think about it, is if you hypothetically sold out of all your silicon, it would alter the market price to the true price of silicon, eg around $10. This means the glass furnaces would then show a significant profit. Strategically, however you may be best to keep your stockpile of silicon up, (along with the glass price), particularly if you have a monopoly on silicon, so that your competitors aren't able to enter the glass market and you can make all the profits out of it. This can be done with any resource and is a particularly useful strategy in 1v1 games, where you can artificially "buy up" a raw resource that is needed as an input into a building that your opponent if profiting off, to very effectively reduce their profits. 

Reply #15 Top

Quoting duelking2000, reply 13


Quoting stonberg,

hover over active glass plant: -$37, hover over icon to build it: +$106



That should never happen. The icons number will always be less than the actual buildings icon, because the icons number is net profit without factoring in adjacency bonuses. That's the only difference.

End of duelking2000's quote

 

Maybe it's a Scientific HQ, which ignores the cost of Silicon when showing how much a Glass Kiln would make?

Reply #16 Top

Thanks for the replies folks.  Sorry, I didn't make a note of which corporation I was playing as at the time.  In general, would you use the information shown by the building icon to determine whether that was a profitable resource to start making?  I've finally managed to beat Managing Expectation which I'm q. chuffed with, thx to Soren and Zultar for their example videos which helped me a lot.

Reply #17 Top

Quoting OffworldDermas, reply 9


Quoting edwinkarat,


#2 has a couple of points:

*a It sounds like there are two concerns -- maximizing your profit and preventing a buyout by increasing your share price.  (I was really disappointed that I don't get the cash when someone buys my own stock from me.)

*b I would look at daily % returns on three things, and compare against the highest rate X: (When I played, I noticed I was paying 30% interest/day.)

**c debt -- X% per day is the profit you get from paying off debt.  Can you do better than X% return in one day?

**d stockpiling resources -- is the price going to go up by X% in one day?  If so, then stockpile.  Otherwise, sell and use that cash on X.

**e buying stocks -- is the stock price going up by X% in one day?  If so, buy now.  Otherwise, invest now and buy later.

*f* investing in your business -- Can you get X% returns tomorrow on cash spent today?

What is a reasonable estimate of how much return you can get in one day for each dollar you spend?



 

Hey again Edwinkarat - I'll try to answer your further questions: Sorry if it goes on quite a few tangents.....!

2a) yes, you are correct about 2 of the main concerns in a multiplayer game of OTC. Of course, the 3rd main concern is to buy out your opponents, although I suppose that goes without saying. This 3rd concern is particularly influenced by how many players there are in the game. eg in 1v1 - if you can fully complete a buyout against your opponent at ANY time, then that is obviously the best move. whereas in an 8 player game, if you can complete a buyout against 1 of the opponents (not all at once), then there is a high chance it may not be the right move (especially if you haven't defended yourself first), as you should be more focused on defending yourself from the other 6 players first, and maximising profit. Buying that player may give you some dividend revenue and raise your stock price which might help objectives 1 and 2 in the longrun if it is a useful subsidery, although only do so if it meets the first 2 criteria, or you see that opponent as a threat you need to eliminate.

B) if you want to win games you need to stop focusing on daily returns and focus on returns per 10 minutes (game time) - which is 1 second real time. The prices of everything in the game change every second, so its impossible to calculate a daily return accurately anyway (unless you average out things from the previous day which would defeat the point).

c) you cant just look at total profit from paying off debt. one concept that new players to this game all struggle with is how valuable cash is. An example from zultar is that $2000 cash plus $2000 debt, is much better than 0 cash and 0 debt as the cash can be invested into profitable buildings. To further emphasize this, if you could cheat and have $100,000 of cash and $102,000 debt on day 1, rather than just $2000 cash (the usual starting cash), you would have a huge advantage. Aside from immediately buying out your opponents, you could, for example, upgrade straight to HQ level 5, upgrade to level 4 and build an offworld launcher, get an early patent lab and teleportation etc. You could then make huge profits right from day 1 and kick ass.  

Its a fact that cash is much more valuable than "negative debt", sometimes up to 10x as much (it depends on a lot of factors!). That is why you should only consider paying off debt once you reach debt level C (or usually D), as the 30% interest tick at that level starts getting relevant. However whether to pay it off also depends on your cashflow. If you have a very, very low cashflow, it would likely be better to take the 30% interest debt hit and invest the cash in profitable buildings (to get more cash), than to pay your hardearned cash into your debt and have no way to increase youre cashflow.

d) there are a lot of demands on what determines a resource price. stockpiling is certainly useful if you think a good is below its market value, or you think its price is going to rise. things which might affect this are if the good is scarce (eg a map with low silicon which you have a monopoly on), the demand of other players for the good,  if the colony is using it (it pushes up the price of some goods - it changes each game. move mouse over it to check) etc

e) stock price rises are usually very small compared to anything else. As duelking mentioned, you only get a dividend for stock if you can fully complete the buyout on an opponent. you don't get any dividends for just holding stock.

f) YES - this is almost always the way to go. The "basic" strategy is to upgrade/expand as fast as you can by making the most profitable goods then get an offworld at HQ level 5 to make huge profits, and later an upgrade lab with reasearch to increase your production of each good.

 

One final point I'll make is that debt is only relevant if your opponent can use the effect it has in lowering your share price to buy you out.

If you can restrict your opponents cash completely, it doesn't matter what your debt is, You could have $500,000 in debt and a share price of $5 per share, but if he can't afford to the cash to buy you out, you can buy him out first and still win.

 

 

End of OffworldDermas's quote

 

So, if I followed this advice, I would never stop bidding on an auction because debt doesn't matter.  I would also auto-sell everything, since the cash flow is more important.  (Actually, I really do best when I auto-sell everything, as that gives me cash flow faster, and you get more money than stockpiling and selling all at once most of the time -- plus, you don't need to spend attention on it.)

Reply #18 Top

Hey again Edwin. 

To answer your questions:

1) re:auction bidding.

You can't say "debt doesn't matter at all" as it certainly does, it just has less value than cash. Exactly how the cash to debt relationship works actually changes during each game and has a lot of factors.

In general, cash is much more valuable than debt early in a game , and particularly when resource prices are low (as it's harder to make cash by selling resources). 

The main thing to think about with debt is avoiding getting into D debt at any stage.taking on too much early debt (eg from an early found or auctions) means  that it will have multiple interest ticks (each day) and could reach D debt by day 4 or 5.

 

2) re:auto sell.

Yes, in general a better default mode would be to always auto sell all your goods. The main time auto sell isn't good is if the price of a good gets extremely low,in which case you might be better just buying some of it up and switching to producing a more profitable resource at that stage anyway. At one stage recently soren was even suggesting removing auto sell as all the top players were just doing it automatically , giving them an unfair advantage over players who didn't know about it (there were also some other reasons that I won't go into)