Emphatic Planet
This planet seem to have a semi kind of sentience and fosters feelings of empathy in the colonists. Our landing scientists believe that over time the planet might develop a harmonious bond with the people whom dwell within its sphere of influence.
B: Cool, lets use this and spread harmony across the universe and with diplomacy quell all wars. Resistance +25%, diplomacy +20%, influence +20%, 1 Benevolence Point per 10 turns.
P: We should be careful, for as much as we are influenced by this bond so seems the planet to be influenced by us. We should not spread this bond to other planets (for now). Resistance +25%, happiness +20%, growth +20%, 1 Pragmatic Point per 10 turns.
M: Empathy, bah humbug. It is just a small step to go from love to hate. Lets teach this planet to hate our enemies. The fact that it will drive our populus slightly mad will make them easier to convince to join the military. Resistance +25%, Happiness -20%, Growth +20%, 2 Malevolence Point per 10 turns.
Free floating planetary core
This planet has an off-centre free floating core, which make the planetary spin irregular. The local biosphere suffers no ill consequences since it evolved in this environment. However while our colonists can adapt to a different day length, a fluctuating day length is a different thing all together. Settling here will present us will unique problems. Not only mental fatigue which will diminish production, but the sleep disruption will also massively impact any intellectual pursuits.
B: Facilitate the mental well being of our people and take the hit in the productivity. Raw Production -20%, Research -20%
P: Let try to work the best we can and use only non-harmful drugs to mitigate the worst of the problems. Happiness -10%, Raw Production -10%, Research -10%
M: Pump the workers full of drugs. They are supposed to work, not lollygagging around. Work them till they drop. Happiness -20%, Research -20%