ai difficulty levels and map settings

ok so i play a modded game with 2 major changes 1 is tech costs are increased by 10x
and the second is range is reduced from  1.1 multiplier to -.4 multiplier  (which i believe would result in 60% of normal range)

anyways i was playing a map and an ai approached me from a distance i felt he should not have been able to and i found two values that im looking for some input on
the first under godlike difficulty. 

<Stats>
<EffectType>ShipRange</EffectType>
<Scope>Global</Scope>
<Target>
<TargetType>Ship</TargetType>
</Target>
<BonusType>Multiplier</BonusType>
<Value>1.0</Value>
</Stats>

so my first question is does this 1.0 range multiplier in GalCiv3AIDefs overwrite my -.4 range multiplier in MapSizeDefs or are they multiplied together for 1.2?

 

i also found this under GalCiv3AIDefs and im curious if anyone knows what it does?

<FreeWarTechChance>0.40</FreeWarTechChance>

i assume it has a 40% chance to grant a free tech but when does that trigger is it based on declaring war, per turn while at war, is it a one time thing on first turn?

6,083 views 4 replies
Reply #1 Top

Basicly on Godlike the AI is getting a 100% range bonus. How this is calcualted, I am not sure. At a Guess, Base Ship Range + Map Setting + Bonus + Components.

40% Chance of free tech while at war, per turn I do beleive. I have not delved to deeply into these "bonuses" though(Pure Guess).

Reply #2 Top

Quoting Horemvore, reply 1

Basicly on Godlike the AI is getting a 100% range bonus. How this is calcualted, I am not sure. At a Guess, Base Ship Range + Map Setting + Bonus + Components.
End of Horemvore's quote

im pretty sure that it would be (map setting , bonus) X ( ship range + components)  im just not sure how the map setting and AI bonus work together and thats what im looking for

 

Quoting Horemvore, reply 1

40% Chance of free tech while at war, per turn I do beleive. I have not delved to deeply into these "bonuses" though(Pure Guess).
End of Horemvore's quote

if thats the case i need to seriously nerf that probobly down to .04 or less to keep it in line with my 10x research cost mod

Reply #3 Top


so my first question is does this 1.0 range multiplier in GalCiv3AIDefs overwrite my -.4 range multiplier in MapSizeDefs or are they multiplied together for 1.2?
End of quote

For everything in the game that I've looked into, the computation is

([base value] + [sum of the flat modifiers]) * (1 + [sum of the multiplicative modifiers])

I don't see any reason to expect that the ship range bonuses in GalCiv3AIDefs and MapSizeDefs are unusual in this respect, so I would expect that a 40% penalty to ship range in MapSizeDefs and a 100% bonus to ship range in GalCiv3AIDefs would work out to a net 60% increase in ship range over the nominal value. In the case of ship range, the [base value] is as defined in ShipHullStatDefs and most of the flat bonuses would come from any components added to the design.

Reply #4 Top

Quoting joeball123, reply 3

([base value] + [sum of the flat modifiers]) * (1 + [sum of the multiplicative modifiers])
End of joeball123's quote

ok i will make some adjustments based on this formula