Any advanced tutorial anywhere?

I get the basics and I can beat lower level AI, but I get obliterated in everything, specifically not being able to build military fast enough. Basically is there any advanced guides out there that are UPDATED to this version? As some of the old ones are good buy horribly outdated

10,452 views 6 replies
Reply #1 Top

Do not know about advanced tutorials but some tips in another thread from last week, check it out :-

https://forums.galciv3.com/477109/page/1/#3632947

Reply #2 Top

Have you checked steam.

Reply #3 Top

There are some guides on Steam, but I'm not sure if they have been updated.

http://steamcommunity.com/app/226860/guides/?browsefilter=trend&requiredtags[]=Walkthroughs&requiredtags[]=english

 

Reply #4 Top

Macsen has a great lets play on Youtube for v1.6. All negative race traits, godlike difficulty for the win. The AI isn't as bad as it was and gets decent ships much sooner these days but he shows you how to colonize quickly, how to build ships that exploit the battle system, win wars etc. You only have to adapt what he's doing a little to win on Incredible difficulty... I'm not man enough for Godlike, the early game I just get too far behind!

Reply #5 Top

Can't find any updated guides on steam sadly :C They're all a version behind! I shall check out Macsen now then! Thanks guys btw!

 

Reply #6 Top

Quoting Island, reply 3
End of Island's quote

This guide is decent and the player plays Incredible as do I and probably wins as do I. However, the guide is rather dated, but certainly worth a careful read. One certainly can set the global slider to 100% research now or much is lost to coercion. However, you can set the starting slider all the way to the bottom center as Icemania does in this nice guide, and have decent starting production and research. 

http://steamcommunity.com/sharedfiles/filedetails/?id=622615551

My start is very similar to Icemania's start but I don't do his deep diplo research since I am not planning to win that way. I also move my starting colony ship to my HW and upgrade it to the best sensor ship I can make. This is cheaper than buying an empty hull and then upgrading and I get my sensor ship next turn. I want to find that bazaar instantly or asap so I can buy an additional and fast survey ship. The Ysengard is best since it will pay for itself with the 100 credit bonus, but lacking that ship, the Prospector will do. Of course, I buy a rather minimal CS each turn. 

I find that building on my HW and buying CS til I run out of cash results in a clearly better start than Sullla's method of buying factories and building CS. 

http://www.sullla.com/GC3/landgrab-1.html

My custom race is similar to the one in the Steam guide that Brad linked to but I don't have quite as many +2/-2 combos as the author does, but probably could add a couple more to my race. I play with Thalan tech tree and Intuitive and Zealots. I want that free early tech which when playing L/8/I (Large/8 players/Incred) gives me free Hive tech and Interstellar travel and enough extra to be able to finish Interstellar specialization in one turn so I get 1 more range. My HW is also like Thalan and is alone in its system and class 16. I start the Hive immediately in a hopefully good spot. I will most usually build some factories around it early on, but this depends on overall planned layout.

I want Zealots since I plan to ATTACK and early and want the 15 Ideology points from each conquest. My goal is to quickly finish the Intimidation line of Malevolent for it's production bonuses and Ideology buildings. 

At the moment I lean towards taking the 1 Pragmatic trait for 3 free constructors and upgrading them for little cost to bare colony ships. This might depend on how close decent planets are. Then I switch into Malevolent. The 3 CS will be 30 quick Mal ideology points, but once I get further into Malevolent, my total spent on traits will be more than the free 30 when compared to opening Mal instantly.

More later..gotta a train to catch.