Bugs and Requests
Hi guys - Ralegh here - I'm back to 4x gaming, and giving GavCilIII a spin. Lots of great progress since the alpha, but I have a list of "issues" to submit.
Hi guys - Ralegh here - I'm back to 4x gaming, and giving GavCilIII a spin. Lots of great progress since the alpha, but I have a list of "issues" to submit.
Oh yea, i noticed your point on ideology too..... well i take the time to play around until i am totally sure which one i think might possibly be selected! lol
This is a bug and according to the updated patch 1.7 opt-in notes has been corrected.
I would like an indicator of voting power prior to voting, say if I have 49% voting power I know that my vote most likely will win unless everyone votes against me. if I have 8% of the vote I know I am weak. Right now you only can see this after the vote. Plus I would like the final results say Yes received 54% of the vote No received 46% of the vote. And if something needed I higher percent to win, indicate why the motion failed such as this resolution failed as it needed 80% of the vote to pass and only received 65% of the vote ect...
Thanks for the suggestions. The bazaar should have a thin scroll bar on the right side. Is it not showing up for you?
Guard: We added it in the latest opt-in last week. You sometimes need to restart steam for opt-ins to update correctly. If its still a problem, then please let me know.
Scroll bar: If you're not seeing it, please let us know.
Don't know what "Guard" is referring to, maybe I have missed something...
I think you're referring to the save game bug, which you had stated that 1.7 - 2 you had a fix for, than several of us pointed out was still sticking and, in which you had replied you had another fix coming for? If this has been launched it's still happening...
Edit: Was thinking of different post and issue, Larsenex corrected me ![]()
Seilore,
Gaurd keeps the fleet/ship there without having it ping back. It does nothing other than keep the ship there,
Sentry does the same thing except if any faction cruises into view the 'sentried' fleet will pull you back for an action before letting the turn end.
Does that make sense?
Yes, I just missed it, I was thinking of a different post completely and got them crossed thanks, I got it now. Sorry must have been half asleep when reading the post, I thought it was referring to the save message stuck on screen. Anyways Lars you're awesome as always.
I'm not color blind and I too have trouble detecting which ones have been selected. Like Mistikmind mentioned, I click on on them until I find the next one I want that hasn't already been selected.
At least they finally fixed guard now the turn will stop. When a enemy is near.
I agree the guard thing is fixed - getting Steam to do its thing helped.
I sure can't see a scroll bar - and the screen doesn't react the way I would expect of something with a scroll bar!
On the Bazaar screen I scroll up and down using the mouse wheel. Works fine.
The problem with the bazaar screen is the mouse scrolling only works if the mouse cursor is over the list of mercenary ships and does not work along either side
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