I was a little dispirited to see such a well thought-out post from Gauntlet be used as an opportunity for everyone to sort of say what they do and do not agree with. It really goes to show, we're nowhere with this game. It's not that I think anyone's opinions are bad it's just that it seems like none of us are able to separate what we see this game COULD be from what this game actually IS, and we, therefore spend post after post sniping at each other and sniping at the developers.
It seems like everyone agrees that GalCiv3 has tremendous, tremendous potential and everyone agrees the game is not great as presently constituted or, if they think it is great, it's not as great as it could be. The specific prescriptions for what would make this game better then seem to vary wildly from that moment forward, as you, Gauntlet, succinctly pointed out in the beginning of your posts.
That the first response said that the ideology system works fine as presently constituted really, to me, demonstrates that these differences might be totally incommensurable. The ideology system falls so far short of what it could be that it never even occurred to me that someone would disagree with the assertion that it should be vastly improved and/or changed in a substantial way. I mean the Civilization ideology system is not perfect and it's five years old and I would consider it much better implemented thatn GalCiv's. But therein lies the rub.
Making large-scale adjustments to the base game without is, clearly, not possible without upsetting a large portion of the fanbase (as the whole wheel controversy demonstrated). Path dependency is a powerful drug, and a lot of these ideas - ideas whose initial implementation seemed to be provisional and subject to change as I'm pretty sure the ideology system was meant to be - have become calcified into player's conception of the game over time. People will become comfortable enough with and maybe even grow to like a flawed system and then, it actually becomes controversial to change them. I think the need to adjust how ideology points are accrued and how deeply embedded they are in the flavor of the game is plainly obvious, but it's clearly less obvious to others.
I agree with you. I thought the ideology system was better implemented and way more flavorful in GalCiv2. I think limitations actually breed creativity and make the game more fun. Clearly, most people don't agree with you, which means they don't agree with me.
Clearly then, to me at least, the game's moddability is the key to making the game more fun for all the players. When the ability to mod the game in a massive way is easy to accomplish, distribute, install and uninstall then petitioning the developers for something we think is more fun is a lot less of a concern because we can have our fun without impacting anyone else. Unfortunately, the modding seems to be the part of the game the developers have made it really obvious is not a priority.I don't really understand why. Maybe it's a pride thing. Maybe they feel weird farming out improving the game to an unpaid force. I don't know. But on launchday, Cities Skylines was, arguably, not a better game than SimCity in really any way other than modding support but the way that game has grown is a testament to how communities grow and create when they're given the institutional avenues to do so.
Now, GalCiv3 is not as big a community as Cities Skylines but it is the biggest 4x game to have been released in 2015. I don't think it's particularly crazy to think that the modding community could have been much, much more robust.
I probably posted a thread every six weeks in the beginning asking "OK, seriously, we're going to get workshop integration, now, right?" and every response from the devs and the other players alike were "there are more important things to prioritize first." The game's been out nearly a year. There's been seven updates, paid DLC and an expansion. By the time the developers actually get to implementing a lot of this modder-quality-of-life stuff the modding community will already be mostly dead. Present company obviously excluded.
I think, unfortunately, we're going to look back at GalCiv3 as a promising but ultimately lackluster waypoint on the place to something better. Maybe that something better is a really killer expansion to GalCiv3 two and half years from now or maybe that something better is that the basic architecture will have been used as the foundation for an ironed out and streamlined GalCiv4.
But, either way, we're all spending so much time bickering and there are so few dimensions along which we, as a community, agree that it just feels like we're all going to end up with a camel. I just think we're all lost as to how to move forward, and since the community isn't speaking with one voice on really anything, the developers probably feel equally lost.