The fairly simple process of learning from the files is already learned, no problems with this. I've made a huge Mod for GalCiv2 as GalaxyCreator(unfortunately can't find my old E-Mail, so can't get access to this account). I know my way around .xml hacking. I also have the available tools to modifie the script files (.xsd), and I'm comfortable with the dev tools, but this doesn't help in getting those custom hulls working.
I just basically want to recreate my old Mod, and one of it's base features was customizing hull types for more variety, so you wouldn't get only 1 option for every hull size. The problem is, importing new hulls will not work out no matter what I'm trying, hence the brazen tone of my initial post.
I'm not stupid around modding, but if things not working even though they are supposed to be working, then there has to be hard coded restrictions?
I can't even mod in a background for the galaxy map in a decent way, not in a hacky way either. Why put so much restrictions on modding this time around?
Take a look around for Mod content of Galciv2, then compare it to Galciv3...what do you see? Right. Maps, designs, balance and factions. You don't even need to mod them, because the ingame tools are capable of properly doing it.
I just need this question answered, anyone made new hullls, in either a hacky or decent way? And if, how? You see, I don't wanna die trying, there's more important things in live trying something that is restricted by the devs?