[1.6 beta] There aren't nearly enough Precursor relics now, etc etc
I think it was the Feb 12 update patch to our beta that reduced the number of Precursor planets. I think the reduction was by 1/2 or even 1/3. This is OK as now while not impossible to find, they aren't everywhere.
Note that I play large galaxies vs 7 random incredible AI's. I don't play the enormous galaxies that some of us here play.
Anyhow, in 1.5 and with Precursor Relics frequency set to abundant, there'd be about 7 in a large galaxy. But since the beta update I've only found 1 in 4 games! Perhaps there's another one but the AI grabs it before I can get there. I prioritize early scouting as well.
It seems to me, that when the frequency of PC planets was reduced, that the same reduction was unfortunately was applied, resulting in PC relics being few and far between!
Note now that the AI can go after these as well! I read about the AI not needing support ships along with the surveyor. I don't like this at all and strongly think that the AI could and should be taught to bring along adequate fire power and shielding to win the battle just like the human player needs to. Perhaps the computer could sim the AI battle vs PC relics and graveyards and not attack unless it will win.
So considering that the AI can go after PC relics, how many should there be when set to abundant? Well in a large galaxy about 1 per player seems right to me and, of course distributed randomly. So that would make 8 for my settings. Note that these have been nerfed from initial DLC release and are less of a big deal.
As it is now, people buying the DLC will be unhappy to rarely encounter a PC relic.
Thx .. neilkaz ..