Problem with AI and Defended Anomalies

The AI's and the player's automated survey ships have always ignored defended anomalies.  With the addition of Precursor Anomalies, those have been ignored also.  The most recent update to the beta 1.6 version with Mercenaries is reported to have fixed the AI so that they will survey defended anomalies.  No mention was made about fixing the player's automated survey ships.

In the game I am currently playing as the Arceans, the AI survey ships are surveying all protected anomalies while my automated survey ships are not.

The problem is that the AI is treating the anomalies as if they are not defended.  An AI survey ship will go into a protected ship graveyard and finish with no damage.  When I manually send my ship into one, it always suffers some damage unless it is an Iconian ship with Healing Hulls.  Even worse, when an AI survey ship goes into a heavily protected Precursor Anomaly, it also finishes with no damage.  I have to send in my survey ship with enough other ships to have a hope of surviving.

Even stranger is what happened when I tried to prevent the surveying of a Precursor Anomaly by an AI survey ship.  I managed to get a military ship to stop on the anomaly the turn before the AI ship got there.  When the AI ship did get there, it moved onto the same tile as the Precursor Anomaly and my ship and surveyed the anomaly (the anomaly disappeared).  The AI survey ship was not damaged, and its turn ended with it still on the same tile with my military ship.  There was no war declared and no battle with my ship.  I tried to form a fleet with the two ships, but it didn't work.  Here are some screenshots showing the two ships in the fleet management window.

 

 

The next turn the AI survey ship moved on without a problem or damage.

I have submitted Ticket #GAW-717-31234 with a save the turn before this occurred.

119 views 6 replies
Reply #1 Top

There is only one possible response to this....

In the game settings, Anomaly frequency, set it to 'none'

Reply #2 Top

The AI surveying defended anomalies is an important change so hopefully this is just a placeholder type issue and will be resolved.  

Playing without anomalies removes an exploration element from the game and isn't a good solution.

Reply #3 Top

Quoting Icemaniaa, reply 2

The AI surveying defended anomalies is an important change so hopefully this is just a placeholder type issue and will be resolved.  

Playing without anomalies removes an exploration element from the game and isn't a good solution.
End of Icemaniaa's quote

Thanks for the report.  We are looking into it

Reply #4 Top

Cheers pshaw

:beer:

Reply #5 Top

  Happened to me, a basic AI survey ship hit a Precursor relic one turn before me.  Annoying.

 

Reply #6 Top

Having to compete with AI's for defended graveyards and PC relics is far and the way it should be.

However, the fact the the AI no longer needs to fight these guardians is most unfair, and IMO and big mistake by the developers!

It will take some coding to fix it so that the AI needs to bring along enough firepower to kill these guardians, but should be so difficult. Note that depending on race, the initial survey ship can take on a defended graveyard or two, taking significant damage but surviving. The AI survey ships should also take this damage.

Good coding would do the following:

1) Make sure that when deciding to go after a graveyard, that the AI survey ship will win the battle. If the battle will be lost, go elsewhere.

2) Establish a minimum baseline of attack and/or shield defense needed for the fleet to attack a PC relic. Once again, simulate the battle and if the battle won't be won, order the ships to do something else (or perhaps wait for a reinforcement or two).