Questions about Minor Civilizations

There's a sector next to Thalans that has three great worlds controlled by two minor civilizations, if I was to go and take all three would that piss off all my neighbors? I'm thinking of civ5 level of penalties or is there none? Because I'd like to slap the Marauders around cuz they keep on complaining to me.

And the second minor civilization named Arken actually managed to expand to another world, I didn't think they could do that. So minor civilizations can expand to many, many worlds if there is a opportunity for them to do so?

17,648 views 9 replies
Reply #1 Top

Except for the usual close border tension or if they were somehow allied with them, no they won't react.

Minor civs can use colony ships and troop transports, but they don't construct them. Not 100% on the troop transport thing. They probably got a colony ship from an ideological trait or an anomaly.

Reply #2 Top

Ah thank you! I needed someone squishy to practice on first. Thanks :)

Reply #3 Top

Won't DOWing Minors also help to increase war monger negatives towards you? That being said, if you need those planets and it fits your game plan go take them but be prepared for a pissed off Thalan as now you'll be sharing borders as well.

Reply #4 Top

Quoting neilkaz, reply 3

Won't DOWing Minors also help to increase war monger negatives towards you? That being said, if you need those planets and it fits your game plan go take them but be prepared for a pissed off Thalan as now you'll be sharing borders as well.
End of neilkaz's quote

 

Well I've been sharing borders with Thalans for like 200+ turns now. I sent them several trade routes. But t'll be good to prepare for just in case three more planets tip him into hostilities from warm.

Reply #5 Top

Wait what, 5% chance to take over the planet of Tortoon and I did it on first try O_o

Reply #6 Top

If they are too close you might lose the planets due to cultural influence. Depends on their influence and yours of course...

Reply #7 Top

Quoting Achronous, reply 6

If they are too close you might lose the planets due to cultural influence. Depends on their influence and yours of course...
End of Achronous's quote

 

I snagged both Tortoon and Arken but lost the Erwin to talaan culture. So I'm pumping up the culture on both planets in attempt to get Erwin back because I did the fighting for it. Tortoon was considerably easier because it had base 10 influence but Arken is harder one. I held onto Erwin for like five turns.. and lost it.

 

Although nothing beats Thalan waltzing into my territory and colonizing Mars only to lose it to me in one turn. lol That one happened in last game. Made me laugh. That one happened int he game before the one i'm currently playing XD

 

Both Tortoon/Arken was still in neutral space so it was no problem. Although Thalan border was slowly approaching both planets.

Reply #8 Top

You might want to build farms to boost your population: the more you have in addition to cultural buildings, the less likely you are to lose them. Don't forget to keep approval high as well, it boots influence generation. Low morale planets are more likely to defect.

Reply #9 Top

Quoting Achronous, reply 8

You might want to build farms to boost your population: the more you have in addition to cultural buildings, the less likely you are to lose them. Don't forget to keep approval high as well, it boots influence generation. Low morale planets are more likely to defect.
End of Achronous's quote

 

Morale haven't been a problem after I got a certain tech in trade from Iconium. My overall morale has been at like 96-100. I can't remember what that tech was but it was awesome. Newer planets tend to drop in morale until I get entertainment buildings built.