Explain the mega events to me

I have already read the basic description for them, but I feel they don't explain enough. Like the one about the artifact. It says a "previously weak race" starts getting stronger. Are they talking about a weak major race? An AI controlled minor race? Can the player become this super race?

And the time traveling robots...what do they do? We are told they have come to stop future conflict, but what does this mean? Do they just attack everybody? And if so what makes them different from the dread lords whom I hear just want everybody dead?

15,340 views 4 replies
Reply #1 Top

Not sure about the Artifact question.  The XML suggests it only goes to AI majors and not minors or the human player.  Could easily be wrong about that though.

The Peacekeepers just spawn in a a ship for each hull size and attack only those at war.  Unlike the Dread Lords they don't have a planet or can take any planets.  They also lack shipyards and can't expand their numbers, which also makes them different from the Space Monsters and pirates.  They also lack the ability to tech up or make cash so they can't get more advanced meaning their threat is static, unlike the special factions who can increase in threat over time.

Reply #2 Top

Quoting The, reply 1

Not sure about the Artifact question.  The XML suggests it only goes to AI majors and not minors or the human player.  Could easily be wrong about that though.

The Peacekeepers just spawn in a a ship for each hull size and attack only those at war.  Unlike the Dread Lords they don't have a planet or can take any planets.  They also lack shipyards and can't expand their numbers, which also makes them different from the Space Monsters and pirates.  They also lack the ability to tech up or make cash so they can't get more advanced meaning their threat is static, unlike the special factions who can increase in threat over time.
End of The's quote

 

So the Dread Lords are basically just a new faction that enter the game by appearing on a new planet? What makes them more dangerous than normal factions? And what if you are playing on a massive map and they spawn on the other side of the galaxy which you haven't even discovered? By the time they get there will they be impossible to stop?

Reply #3 Top

Quoting hardcore_gamer, reply 2


Quoting The Sisko,

Not sure about the Artifact question.  The XML suggests it only goes to AI majors and not minors or the human player.  Could easily be wrong about that though.

The Peacekeepers just spawn in a a ship for each hull size and attack only those at war.  Unlike the Dread Lords they don't have a planet or can take any planets.  They also lack shipyards and can't expand their numbers, which also makes them different from the Space Monsters and pirates.  They also lack the ability to tech up or make cash so they can't get more advanced meaning their threat is static, unlike the special factions who can increase in threat over time.



 

So the Dread Lords are basically just a new faction that enter the game by appearing on a new planet? What makes them more dangerous than normal factions? And what if you are playing on a massive map and they spawn on the other side of the galaxy which you haven't even discovered? By the time they get there will they be impossible to stop?

End of hardcore_gamer's quote

 

More like, by the time you reach them, YOU will be unstoppable.

Reply #4 Top

Yep, a new faction that is at war with everyone that you can't diplo.  I can't remember much of their tech apart from they don't have carrier tech and I think they start in the Age of War or at least can have it unlocked immediately.  They also have a crazy number of +2 traits.  If they spawn far away I guess you have to rely on the AI to keep them in check.