The problem with coding the ai on godlike is there is only one an. If you do that with only one ai then you will have an ai that won't function right without cheating. There are two solutions to this.
First is instead of giving bonuses to higher difficulties just make the an harder.
The second is make different ais for each level. If we do this can we also have different ais for rareity and map sizes.
Otherwise please make the ais to function best with no bonuses.
Now as far as resource colors can you make them coincide with 2. That would make it easier. If you do this you would also have to add some colors from two.
There are still some options that would be nice to have from two since threes other option screen doesn't have much
Remove functional components when upgrading a ship.
Save ship designs to hard drive so I can unchecked this.
Auto design ships for players, so I can unchecked this.
This would also to put global focus buttons. That way youmicromanagementck for planets you want to change.
This is a good place to put planetary governors for those who hate micromanagement. Only changing planetary governors you want different.
Here is a good place for planet options. This way you only change these when you need to for each planet all at once, or when a planet needs to change eliminating the need to change this every time you settle a planet. Depending on which play style. I'm not saying to take these off planet but add these to global options which the second options menu is a little lite anyways.
Two actually did fine with a mouse. It's three even with the option on doesn't do it. Either way in three you have to hold down the mouse to move. Even with the mouse to move off screen it doesn't do that because to many items on screen. In two you would think except it let's you mouse threw menu's except one. In three with option on you can't move through menus, so you can't use the mouse option because half the screen won't let you. There are two solutions to three solutions to this.
First is to do liketwo, and put in off screen menus. Solves user interface problem, but adds to micromanagement in a good way. That's why no one complained of two doing this.
The second is to do what a lot of game developers have done which is to create two screens. Never heard a complaint for this either.
The third is to make it where if you right click the menu stuff on screen either disappear, or are greyed out, so you can scroll off screen with a mouse.
You could add cursor keys, but please don't eliminate mouse.