The 'new' AI - what have you seen?

Just wondering what other players are getting out of the new AI? I have not seen much difference other than planetary builds (which are better).

 

The AI doesn't seem to fight with other AI's in a meaningful way. They focus on parking their ships in my territory even when at war with others. When they do fight eachother it rarely results in planets actually changing hands (other than via culture flips).

 

The AI is building and using fleets, which is nice. When they are at war with me (and in range) they can be formidable, sending wave after wave of ships  my way. Nothing overly concentrated, but a steady stream of ships to be sure, and usually maxed out logistically.

 

On defense, not so great. It understands the need to group together for offense, but on defense I catch individual ships all the time.

 

The AI does not upgrade starbases other that economic and mining rings as near as I can tell. This is new, it used to do that.

 

I should note I only play on the two biggest map sizes, so not sure how much that influences my results.

 

 

17,974 views 4 replies
Reply #1 Top

Any change that supports closed borders is a bad idea, I would like to have options to respond to the Ai the way it respond to me. Also in two you had the ability to threaten the Ai in three that was removed. I do like when the Ai points out things that I do against it. I just think in it calculations that warships received through anomalies shouldn't be included I usually explore with these, and why are friendly factions to me are trying to extort me. It's okay when neutrals and hostile do this, but friendlies do this to I am referring to attitudes towards me.

Reply #2 Top


Just wondering what other players are getting out of the new AI? I have not seen much difference other than planetary builds (which are better).

 

The AI doesn't seem to fight with other AI's in a meaningful way. They focus on parking their ships in my territory even when at war with others. When they do fight eachother it rarely results in planets actually changing hands (other than via culture flips).

 

The AI is building and using fleets, which is nice. When they are at war with me (and in range) they can be formidable, sending wave after wave of ships  my way. Nothing overly concentrated, but a steady stream of ships to be sure, and usually maxed out logistically.

 

On defense, not so great. It understands the need to group together for offense, but on defense I catch individual ships all the time.

 

The AI does not upgrade starbases other that economic and mining rings as near as I can tell. This is new, it used to do that.

 

I should note I only play on the two biggest map sizes, so not sure how much that influences my results.

 

 
End of quote

 

Yeah that is my experience but that is what all strat games are vs AI since forever.

 

AI will just send endless waves against you. They will 100% avoid any battle they will lose but still keep sending inferior fleets to your fleets to go kill that 1 unarmed ship.  Their ship building is still bad. Most of the designs are awful and cannot compete with a player designed ship.

 

Its sad because this game has so much potential but it gets soo boring when every single game eventually becomes the same thing. Unless you are really bad at the game the AI becomes boring and repetitive to play against. I mean they can make it harder but imo it just needs to be more fun to play against. At every difficulty no matter how much you sand bag yourself you are either overwhelmed by waves and waves or you make a fleet(s) that can easily beat anything the AI can make and they just keep sending fleets at you over and over to die.

 

This is obviously an issue with pretty much all turned based strat games. The AI even in 2015 is pretty much the same as AI in games 20 years ago.

Reply #3 Top

Similar experiences here, but also some differences:

 

The AI very often likes to park lots of ships in my territory, which I find a bit annoying. There was one exception I found rather smart though:

AI Altarians retreated most of their vessels/fleets from my territory to their own planets/shipyards when I attacke them, they stacked up 10+ ships in some spots.

 

Not sure, but it seems they dig in when they feel weaker? When they feel stronger, they go after my ships/fleets.

 

In ca. a handfull started games, I only saw one war major AI vs. major AI and one major AI vs. minor AI. I was able to cause some more wars by diplomacy though, but I felt they should go to war with eachother on their own more.

 

 

 

Reply #4 Top

AI changes I have seen in 1.4:

Better planet management.  This is possibly the biggest change.  They still need to figure out about farms, though, as well as slightly less extreme specialization.  Still, when I capture developed planets from the AI I find a lot less I feel I have to destroy and rebuild.

Better fleet management.  The comments above about the difference between offensive and defensive fleeting are accurate.  The improvement is in attacking fleets, so far.

More commitment to war efforts once war is declared.  No declare war and give up immediately.  They can still be slow to prosecute the war, but then again, I got seriously jumped in one declaration and they sniped out a lot of small ships, civilian traffic, and starbases in the very first turn of the war. This seriously affected my range and reach, requiring sending constructors to catch up with my avenging fleets so I get somewhere and start avenging. 

Better patrolling of borders for when I was sending constructors to set up frontline starbases stealthily.  I am sure it was mostly wandering and not something totally deliberate, but it was certainly more effective.

Better sniping of vulnerable ships.  Warships with low HP and unprotected transports/constructors are jumped on with enthusiasm.  I thought I had one fleet of unprotected transports far enough out of action, but they got sniped.  I am convinced the enemy ships jumped out of where they were hiding in a nearby shipyard, came out of the shipyard, and struck the vulnerable fleet in one turn.  Ouch.

Hiding tons of ships in shipyards rather than planets.  This may be an old behavior, but it was newly noticed by me.  And you don't know how many ships are hiding there until you actually attack the starbase.  I think they should get military starbase benefits for being stationed in the starbase itself.  Some of my most entertaining battles have been fights over shipyards.

Adjustments to my weapons and defense choices.  Several times, they have caught me off guard with new selections of armaments.  Then again, I do it to them as often as I can manage.  One game actually required designing and building fleet augment support ships to gain military domination.  That was very impressive.

A little more diplomatic awareness and less exploitable trading patterns.  Good foundation for more changes to come.

Better display of tactical behaviors in the battle viewer.  This is probably not an AI function, but it adds to the overall impression of intelligence when they aren't doing seemingly brain dead things flying about and such.

Contrary to an earlier post, I have seen AI on AI action.  One game had three different two-party wars in the diplomacy screen and none of them involved me.  The Bloodlust event had happened twice in a row!  It was a hostile galaxy all the way around and I did get dragged into the mess later.  In another game, playing as Altarians, I got a faction that suddenly surrendered to me because another faction was pounding on them mercilessly.  That really turned that game around.  I had been blocked in by three different factions spawning next to me.  When one of them surrendered to me, it gave me access to the rest of the galaxy.