No manufacturing slider: Social / Military Slider - help

Manufacturing slider missing?

Hi my economy went negative on money so my shipyards went N/A because manufacturing went all social. I want to put manufacturing back into military and i understand there is a slider somewhere, but it is not in my Govern Planet screen. There I can only select 4 types of governors on the left, and 3 planet options on the right, as well as Rename Planet, set as capital, and destroy planet. Help me get production back to military.

Thanks!

59,947 views 49 replies
Reply #1 Top

The planet slider was removed in a patch along with the wheel. There is a new planetary project that diverts manufacturing to shipyards, you must first research Orbital Manufacturing to get it.

Aldo I do recommend to go the empire govern screen and use the wheel towards wealth.

Reply #2 Top

thats really dumb of them. So if i go negative on my income, i can never get military production back until i build a a planetary project? lame!

Reply #3 Top

Quoting El, reply 2

thats really dumb of them. So if i go negative on my income, i can never get military production back until i build a a planetary project? lame!
End of El's quote

 

No, if you go negative, the game should automatically divert all of your production to wealth until you are back in the positive. Then you would be able to resume military production as usual.

Reply #4 Top

Try specializing some planets with only banks and farms and then focusing on economy on those planets

 

Reply #5 Top

Well i got my economy well into the positive financially and the manufacturing section on the planet show still 100% social manufacturing and 0% military. and my shipyards are all N/A on completion timers. There must be a way to pull production allocation out of social and back to military, since now i have around 5k credits / money now.

Reply #6 Top

Ok now i put all of my colonies into manufacturing governance. Now the only shipyards that build are the ones sponsored by planets that are manufacturing Military Subsidies. So i tried all planets under balanced governance and now i have no research, my time to reseach anything is N/A something is not right here....

 

Reply #7 Top
Your problem is almost certainly low population. In other words, you haven't built enough farms and hospitals, and you haven't researched enough farming techs. Population is directly equal to raw production (times bonuses). If your population is too low, your production is just too low, and no amount of tweaking will fix it in a reasonable time. Better to start a new game and spam farms. Some people say spam farms and markets, but I never build markets (except on resource bonus tiles) and I never have money problems.
Reply #8 Top

I have never built farms, i see no reason why. I dont see a demographic that centers on farming, amount of food...like when i can sort by anything, its never food amount, there are no tool-tips that show any food amount or production. My populations are all at the max and approval is at 100% i just dont get it

Reply #9 Top

Oh i see farms increase pop cap, i thought it just increased birthrates and since i was capped i didnt see the use. I dont know if that will help me though, to have no military manufacturing and no science at all? All N/A? This is dumb. I am building mad farms and trading everything i have just to get more science

Reply #10 Top

Quoting El, reply 8

I have never built farms, i see no reason why. I dont see a demographic that centers on farming, amount of food...like when i can sort by anything, its never food amount, there are no tool-tips that show any food amount or production. My populations are all at the max and approval is at 100% i just dont get it
End of El's quote

 

Farms determine your maximum population. Every unit of food is 1 more point of maximum population on that planet. So farms are, for the most part, the best thing you can build to increase output.

 

You get 5 food from a colony hub, and 2 for a basic farm. That means your first farm increases total production by 40% (once the population has had time to grow). A basic factory increases manufacturing output only by 15%. Farm output bonuses also multiply with industry output bonuses, while industry bonuses only add to other industry bonuses.

 

So, let's say you have 1 planet set to 100% wealth.

With 5 POP and 1 market center(+10% wealth), you'll produce 5.5 money.

With 5 pop and 1 farm (+2 pop), you'll produce 7 money (after a few turns for the population to grow).

With 5 POP and 2 markets, you produce 6 cash. With the same space being used for farms, you'd produce 9. With one of each, you'd get 7.7.

With 3 markets, you get 6.5, 3 farms 11 and 2 farms and 1 market, 10.

With 4 markets you get 7, 4 farms give 13 and 2 of each, 11.

 

See how the farms are providing much higher output. The downside to that is, every farm usually requires you to add another approval building, so once you've got 3 or 4 the output bonus buildings begin to pull ahead in value.

Reply #11 Top

I have built.multiple farms on my olanets, i cant get and research going, just N/A... i just hate this, in the planet screen i cant drag allocation, i can only click which focus and all of it moves from research or manufacturing, like all of it. I am so frustrated about having my shipyards and research all N/A

Reply #12 Top

And thank you. I am just so frustrated

Reply #13 Top

Screw this, deleting my great game wtf man taking sliders out of the game wtf were they thinking

Reply #14 Top

And now of course the game is freezing between turns, superlag trying to just close this piece is junk game 

Reply #15 Top

Quoting El, reply 11

I have built.multiple farms on my olanets, i cant get and research going, just N/A... i just hate this, in the planet screen i cant drag allocation, i can only click which focus and all of it moves from research or manufacturing, like all of it. I am so frustrated about having my shipyards and research all N/A
End of El's quote

If you haven't deleted yet:

 

About the research going N/A: Have you used the "Govern" tab at all in the top? It allows you to divide all your planets' production between research/manufacturing/wealth. I personally like to go 25% Manufacturing, as low Wealth as possible and then the rest in Research. This allows me to shift almost all manufacturing on non-production Worlds into either research or wealth without impacting the other planets. More importantly, this allows my Research focused planets to focus almost all their efforts on Research, whilst other planets can still function somewhat normally. Manufacturing planets get the individual focus set to Manufacturing which allows them to produce at 50% efficiency, which is generally good enough for production worlds in my opinion.

 

Also under the Govern tab should be a Soclal/Mility slider that allows you to continue focusing on Military production whilst building social improvements. This is best used if every single planet is tied to a Shipyard, and can thus take advantage of the otherwise "wasted" production.

 

I hope it helps, feel free to ask more questions.

Reply #16 Top

I think in the latest opt-in patch, they added the option of putting sliders back into the game. Although it does not change that a negative treasure will put your empire in money-making mode and naselus words are still relevant. 

It is also probably better to just start a new game, where you can optimize from the beginning. 

Reply #17 Top

As of right now there are no sliders in my Govern Planet screen... That just baffles me. thimon2k where the option of putting sliders back in the game? What a dumb move, taking them out.

Reply #18 Top

Quoting Bruce, reply 7

Your problem is almost certainly low population. In other words, you haven't built enough farms and hospitals, and you haven't researched enough farming techs. Population is directly equal to raw production (times bonuses).

If your population is too low, your production is just too low, and no amount of tweaking will fix it in a reasonable time. Better to start a new game and spam farms.

Some people say spam farms and markets, but I never build markets (except on resource bonus tiles) and I never have money problems.
End of Bruce's quote

My guideline is currently to have about 1 farm per 3-5 factories.  That means medium sized planets get (2) farms while larger planets get (3) farms.  I have to balance that with how many +happiness economic starbases I have in orbit and what level they are (I don't waste precious surface tiles on +morale buildings).

Reply #19 Top

Quoting El, reply 17

As of right now there are no sliders in my Govern Planet screen... That just baffles me. thimon2k where the option of putting sliders back in the game? What a dumb move, taking them out.
End of El's quote

 

There is a text file in my documents\my games\galciv3\ called prefs.ini. 

 

Open it with notepad and find "UseColonyProductionWheel=0". Change it to =1. Then restart the game.

Reply #20 Top

Thanks so much. It was as if people were not reading my question really.

Reply #21 Top

Ok on the screen where you move your ships around the map. There are some big buttons on the top of the screen. One should be called govern. Use your mouse to click on govern. After you click on govern you should see the wheel. If you don't click on the economy on the top. Remember you find some buttons on the top of the main screen where you see stars and planets, and move your ships. Buttons are a kind of menu. If this doesn't work this is a bug. report it. I was also confused on the lack of answering your question. There is still a blobal wheel. This is usable after your economy goes out of debt, Right after yiu go out of debt follow steps to fix global wheel. Maybe you should read the manual,or watch practice videos. They only removed the planet wheel, not the global wheel.

Reply #22 Top

Quoting El, reply 17

As of right now there are no sliders in my Govern Planet screen... That just baffles me. thimon2k where the option of putting sliders back in the game? What a dumb move, taking them out.
End of El's quote

Huh, I assume you then mean the "Govern" tab for the individual planets? I was referring to the "Global" "Govern" tab where, you can also see an overview of your income/expenses, as well as going over your current trade routes, managing your governers, shows an overview of all your colonies and their production.

 

While I guess you were asking about the local planetary wheel, I feel that the wlobal wheel combined with planetary focus is more than enough to micro my empire and I highly encourage you to start experimenting with it. A bit more in-depth explanation of how I do it can be found here if I managed to peak your interest (if links aren't allowed I'm terribly sorry in advance): https://steamcommunity.com/app/226860/discussions/1/496881136899714707/

 

I honestly feel having an individual wheel for every single planet isn't optimal, at least from a 4X game with the current design. Thankfully it is a (predominantly) single-player game so to each his own. I won't be re-enabling the wheel at least!

Reply #23 Top

Quoting SlandeBande, reply 22

I honestly feel having an individual wheel for every single planet isn't optimal, at least from a 4X game with the current design. Thankfully it is a (predominantly) single-player game so to each his own. I won't be re-enabling the wheel at least!

End of SlandeBande's quote

 

I think having the individual wheel available in addition to some means of quickly changing it for groups of planets is optimal, tbh. The wheel is a problem if you need to go to every planet in turn to fiddle with it. If you're only using it a few times it doesn't really matter.

Reply #24 Top

Quoting El, reply 2

thats really dumb of them. So if i go negative on my income, i can never get military production back until i build a a planetary project? lame!
End of El's quote

 

No offense, but you sound like a troll, or someone who doesn't understand how the game works and then blames the game because you're not doing well. I liked the slider when it was in, but now that it isn't, I'm still enjoying the game just as much, and I've adjusted my strategy so I'm doing just as well.

Reply #25 Top

asking a questing and venting frustration at lack of common sense is troll? Hmmm ok here's troll... may your  next game be awesome and you think you are doing great, then before you can notice you go below 0 money. Good luck with that.... research and shipyards N/A and nothing you can do to change it back. However this problem has been fixed thanks to Naselus.

reply prediction " i wouldn't be so dumb like you to let my empire go below 0 gold in the first place". You win. GGWPGL