Stardock will be holding a special Galactic Civilizations stream Monday at 2pm EST at www.Twitch.tv/GOGcom
We will have a few people streaming including Paul Boyer (lead designer) and Alan Batsford (AI programmer). I (caffeinated nair-do-well) will also be streaming the creation of a mod. I'm hoing to try adding governments to the game as a mod.
There will be 3 first tier government types (Polystate, Technocracy and the Overcouncil) and each of these has 2 specializations. I'm implementing these as improvements (player wonders which are exclusive) so players can choose where to house their government headquarters and I can use them to play with the Adjacency system.
This is my rough design for what I want to add. Tune in Monday and check out how its done, ask questions, or generally cause trouble.
Polystate- Bonus Influence. Boosts to adjacent Approval and influence buildings. +Benevolent ideology. Tech: Galactic Governance
“A government is a collection of people, not regions. Where our citizens are, so exists the state.”
Liquid Democracy- Bonus Approval. Reistance penalty. +Benevolent ideology. Tech: Interstellar Democracy
“Our citizens directly and immediately vote on all measures, or assign a delegate to represent their vote at any time. This is truly a government of the people, but consensus is difficult and it makes us slow to respond to emergencies.”
New Agrarianism- Bonus food. Lower military production, Boosts adjacent population improvements. +Benevolent ideology. Tech: Pacifist Party
“The health and happiness of our citizens is directly drawn from the health of our worlds. We cannot attend to one and ignore the other.”
Technocracy- Research bonus. Large boost to adjacent research improvements. +Pragmatic ideology. Tech: Galactic Governance
“We are defined by our information, not our wealth. We are no longer bound by roads and space lanes, but by communication networks. The physical world is only the bedrock that the infinite virtual worlds will be built upon.”
AI Autocracy- Large research bonus. Lower growth. +Pragmatic ideology. Tech: Technologist Party
“Our society has grown too complex for individual minds. By turning our government over to the AI the costs of bureaucracy are gone and each citizen will receive direct care from the government.”
Information Oligarchy- Approval bonus. Increased colony maintenance. Bonus to adjacent approval improvements. +Malevolent ideology. Tech: Population Diversion
“By harnessing the power of our communication network we have discovered that we don’t need a perfect government to make our citizens happy. We only need the propaganda of a perfect government.”
Overcouncil- Increased production. Boosts to adjacent military and production improvements. +Malevolent ideology. Tech: Galactic Governance
“Our government will be managed by our most powerful citizens. They have more to gain and lose by the success of our society.”
Corporatocracy- Increased trade rate value. Bonus to adjacent wealth improvements. +Pragmatic ideology. Tech: Mercantile Party
“We have replaced our politicians with the corporations they represent. A citizen is only a cog in the wheel. Our corporations are eternal.”
Dark Enlightenment- Increased resistance. Lower approval. +Malevolent ideology. Tech: War Party
“Governments are prone to failure when the society must trust each citizen to survive. This is an opposition to the natural order, the king should rule the empire, the strong should rule the weak.”
I'm also going to featuring Deathwynd's Galactic Diversity Custom Traits mod (http://forums.galciv3.com/467967) and Gauntlet03's Custom Races mod (http://forums.galciv3.com/466227). If you haven't had a chance to try these 2 mods you should check them out, they are awesome!