Frogboy Frogboy

The Galactic Civilizations III road-map thread

The Galactic Civilizations III road-map thread

I'll write a fancier version of this soon but here is our near-term schedule:

  • GalCiv 1.2: Random Events added (August)
  • GalCiv 1.3: The UI update (September)
  • GalCiv 1.4: The big AI update (October)
  • GalCiv 1.5: Diplomacy update (December)
  • GalCiv 1.6: House keeping (February)
  • GalCiv 1.7: New starbase system (March)
  • GalCiv 1.71: House keeping (May)
  • GalCiv 1.8: Asteroid Mining, (June)
  • GalCiv 1.9: Large Empire UI update, Small Empire Bonus  (Fall)
  • GalCiv 2.0: GalCiv III Crusade! (Spring 2017)
  • GalCiv 2.2: Ludicrous map size!
  • GalCiv 2.3: Balance pass, diplomacy update  (Summer 2017)
  • GalCiv 2.5: Massive UI overhaul, AI fleet manager, economic overhaul, Crusade/Basegame compatibility (Fall 2017)
  • GalCiv 2.6: Multiplayer update (Fall 2017)
  • GalCiv 2.7: Multi-core loading system, new AI exploration system, Fan feature requests added (December 2017)
  • GalCiv 2.8: The big AI update (January 2018)
  • GalCiv 3.0: Intriguing... (Spring 2018)

Late update: December 2017

 

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Reply #76 Top

Quoting erischild, reply 75

One wormhole to many
End of erischild's quote

 

I don't feel that's a grammar thing, your looking at it wrong, but a pun that works well.

 

  One wormhole to many [stars/planets/cultures/people].  It sends the ship somewhere random in the galaxy.  Sometimes that somewhere isn't very far... but a lot of the time you can meet one or more cultures that you wouldn't otherwise be able to easily reach

Reply #78 Top

Quoting Tetrasodium, reply 76


Quoting erischild,

One wormhole to many



 

I don't feel that's a grammar thing, your looking at it wrong, but a pun that works well.

 

  One wormhole to many [stars/planets/cultures/people].  It sends the ship somewhere random in the galaxy.  Sometimes that somewhere isn't very far... but a lot of the time you can meet one or more cultures that you wouldn't otherwise be able to easily reach

End of Tetrasodium's quote

 

Nice try.  :)

 

Another example:

The description for Galactic Navigators Guild

"Increases the moves of all ship"

 

 

Reply #79 Top

Found this typo last night.  Just FYI:

 

 

Poor Tim.   ^_^

Reply #80 Top

Quoting RooksBailey, reply 79

Poor Tim.   ^_^
End of RooksBailey's quote

Squirrels can not pronounce silent "e"s.  Everyone knows that.

Reply #82 Top

Another example: The description of the Arcean tech Xeno Geology says "improve the overall quality of life of all it's citizens".  "it's" should be "its".

Reply #83 Top

1.72 = administration?

OH YEAH, BABY ;)

Reply #84 Top

Whats the plans for 1.9?

Reply #85 Top

Quoting werwortmann, reply 84

Whats the plans for 1.9?
End of werwortmann's quote

Managing larger empires and rewarding small empires.

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Reply #86 Top

Are there plans to take a look at combat related things before the stand alone expansion?

Reply #87 Top

Quoting zuPloed, reply 86

Are there plans to take a look at combat related things before the stand alone expansion?
End of zuPloed's quote

Probably not.  Our main focus is to make the empire part of the game more engaging.

Reply #88 Top

Quoting erischild, reply 75


Quoting Frogboy,






Quoting rap33042,



I know this is minor in most people's minds, but it is a constant source of irritation for me-- fix the spelling and grammar! Please!!


Thank You!

 



 

Do you have an example?



 

One wormhole to many

End of erischild's quote

 

My typo got fixed!  I am so excited!

And yes, I am all too easily excited.

Thanks to Stardock, and thanks to Frogboy.  All improvements are welcome, big and small and in between.

Reply #89 Top

I would like to see a create a tech tree from a list of tech paths in.the custom faction creator.

Reply #90 Top

Quoting Frogboy, reply 87


Quoting zuPloed,

Are there plans to take a look at combat related things before the stand alone expansion?



Probably not.  Our main focus is to make the empire part of the game more engaging.

End of Frogboy's quote
Just to be sure: There are two aspects to my question:

One would be minor stuff like the 2000% (not a typo) attack speed stack with missile weapons (which existed for as long as I can remember (and I am not the first to make a thread about this)) and the not working shield leech ship components. See:

https://forums.galciv3.com/474590/page/2/#3640660 (there apparently exists a ticket for this for months now)
https://forums.galciv3.com/477757/page/1/#3637827

Little note on the attack speed stack: a possible workaround would be to just convert the 50% attack speed boost into something else (e.g. damage).

Which brings us to the other aspect, bigger things: In the second link I touch on the balancing of thread/fortitude/value parameters, and all the things potentially similar to the 2000% AS stack.

Apart from that there would still be the question of ship roles, which often boils down to escort+capital.

And there is the question I didn't ask: Are there plans to look into these for the standalone expansion, where big things are supposed to happen :)

Reply #91 Top

Just wanted to pipe in and say the starbase patch made building starbases fun again. For the first time I have fully built starbases. Before I could never be bothered to fully built them up as it was such a drag.

Thank you and keep it up :)

 

Reply #92 Top

Definitely.

 

The starbase update was an absolutely huge leap forward for me, I could never go back from that. It was also a pretty elegant solution in my opinion.

Reply #93 Top

Are you guys still planning on updating the way invasions work?

Thanks

Reply #94 Top

Invasions will get an overhaul in the upcoming expansion.

Reply #95 Top

Thanks for the reply, i look forward to seeing what you all came up with :P

 

Reply #96 Top

Quoting Frogboy, reply 94

Invasions will get an overhaul in the upcoming expansion.
End of Frogboy's quote

 

Let me know what date to set my time machine for please

Reply #97 Top

Infidels are spelled "infedels" in one of the statements in the diplomacy screen - while we're on the subject of typos

Reply #98 Top

Where do we stand with Updates - DLC's etc before the Crusade Expansion in Spring 2017 according to Brad's interview  ??


Previous post - stated version 1.9  would include "Managing larger empires and rewarding small empires" which appears to be Game Play improvements plus presumably more UI updates

 

It would be nice if Modders could get some help and that AI could get some tweaking like Horemvore been doing in his AI Improvement mod.

 

Updates maybe being slowed down with all the work on the Ashes Expansion or work towards the rework of GC3 for the Crusade Expansion but informational post of game update status would be helpful.

Reply #99 Top

Quoting barrybeal, reply 98

Updates maybe being slowed down with all the work on the Ashes Expansion or work towards the rework of GC3 for the Crusade Expansion but informational post of game update status would be helpful.
End of barrybeal's quote

Yes, it seems we are the forgotten step children no new information other than Crusade Expansion is coming...

Reply #100 Top

Why are we not updating this site with future plans just steam?

http://steamcommunity.com/app/226860/discussions/1/492378806373636365/

Showing that there is an upcoming Dread Lords DLC coming?  Don't we already have a Dread Lords Mega Event in the game?