1.4 - How do I get the old planet management screen back?

This has ruined the game for me and rendered it unplayable.  How do I turn off this new governor screen off and get the old management screen back so that I can individually manage my planets again?

23,812 views 14 replies
Reply #1 Top

You don't and you can't.  It might be theoretically possible for some modding wizard to mod it back in, but it doesn't look like it at first glance (I have not upgraded to 1.4 yet).

This is a top level design decision from Stardock and has been in the works for a couple of months or so.

Reply #2 Top

If you bring Naselus a heart, a brain and some courage, then he might bring it back for you. But personally I do not dare approach the great modding wizard and his wizardly keep. 

 

Sorry, I couldn't resist.

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Reply #3 Top

Quoting Gauntlet03, reply 2

If you bring Naselus a heart, a brain and some courage, then he might bring it back for you. But personally I do not dare approach the great modding wizard and his wizardly keep. 

 

Sorry, I couldn't resist.
End of Gauntlet03's quote

Heh.

The main issue is if one can mod Screens from the mod directory or if one would have to change/alter the actual game directory XMLs.  

I did a near-full backup of the data structure of the GC III directory a while back and I think I will do a FULL backup of the GC III folder before opting in and then seeing what has changed.

Since I don't see a Screens directory in the mod subfolders, I'm doubtful that it can in fact be done as a mod.  But who knows?  I ain't a mod wizard. ;)

Reply #4 Top

Well at least in the early game you can use the Global econ settings to push your planets to 100% of whatever you want.

Honestly I think that needs to be removed too since IMO it defeats the purpose of preventing the individual specialization...it just requires more planning/management to make it work.

Reply #5 Top

while i have not yet played 1.4.. (actually i dont think ive played since before 1.2) paul mentioned in the last dev stream that they had a project added that would set your production to 100% manufacturing 100% military.

 

if this is the case and the project is in there it should be reletively easy to clone that project and create 2 more that set your production to 100% research and 100% wealth

this should then solve both problems of additional MM and people who want to specialize their worlds.

for MM you set your global to something like 75% + social production and place the appropriate project in the list

when an upgrade becomes available the planet builds it and then goes back to the project shifting back to 100% whatever it was doing in the first place

Reply #6 Top

I sincerely hope that this is not the case.  A fundamental change like this is something that should be optional not forced upon us. This is akin to forcing us to play with a negative mega event every turn. 

Reply #7 Top

Why are you so negative on it?

 

I played for six hours yesterday got to turn 300 and found that I really enjoyed the challenges that the improved AI brought to the game.  The I never use the build governors for the planets but the focus seems to do pretty much the same thing as the old wheel did without needing nearly as much micro management.

so I'm curious as to what you found when you played that causes you to be so negative?

Reply #8 Top

I'm firmly in the camp that is glad the wheel has gone for individual planets.  Found it a pain to use and that I tended to just give up on it anyway.  I can understand why some people are upset about this change, but it has been well telegraphed by the devs if you kept an ear to the ground. 

Reply #9 Top

I love the changes so far.  I especially love that they got rid of the individual plant management thing.

Reply #10 Top

Quoting jju57, reply 9

so I'm curious as to what you found when you played that causes you to be so negative?
End of jju57's quote

I understand it,  for me i miss not being able to have a few super-duper wealth/research planets, but i am still totally ok with the change.   if you do things right with focus and projects you can still have pretty powerful specialized planets.  gov's still need work but they are much improved.

Reply #11 Top

I like the changes as well. I was against it at first but its ok. I intially focus that planet on production till its buildings are built then specialize according to how i built it initially. 

 

If i am running low on cash I can still focus money globally to get a few hundred credits up on the board that turn and still zip back to research and ship building the next. 

Reply #12 Top

I've done some very very very preliminary investigations, and I don't think it will be possible to mod it back in. At least not easily.  Haven't looked elsewhere yet, but the main difference looks to be the file GovernPlanetWnd.xml in the Screens directory.

I tried a blind copy-n-paste from 1.3.2 into a newly created Screens directory in a mod folder and that didn't work.  Tried to put GovernPlanetWnd.xml in a couple of other places in the mod directory structure and that still didn't work.

Even tried to modify GovernPlanetWnd in the base game directly and that still didn't work (though I might try that again in OFFLINE mode to see if the file isn't reacquired).

Long story short, I suspect I know what SD changed (though there might be other places where it got changed as well - haven't looked that deeply yet).  I don't know how to change what they changed, however.

Not that I personally care too much about this as it is mostly an academic curiosity for me (I won't really miss the wheel except in the very very early game).  But for those who are really, ahem, steamed about this, there's the place to start looking. :)

Reply #13 Top

Quoting Sunders, reply 6

I sincerely hope that this is not the case.  A fundamental change like this is something that should be optional not forced upon us. This is akin to forcing us to play with a negative mega event every turn. 
End of Sunders's quote

It is the case as they felt the wheel system was not "fun" and have removed it presumably forever.

Reply #14 Top

I don't play betas. Are we talking about the wheel. I can see the importance on both planets, and civilization wheel. I think that the more flexible stardock makes modding the better. This way mods will be significantly different. I think this is the issue.

I want to remind stardock that it was a mistake to take out citizen management out of civilization, like they did. I hope I can still control what buildings I am building because that would be a detrimental mistake.