Do you continue playing, when it's obvious you already won?

Hi all,

I'm new here, just got the game a few weeks ago, played a few games, won only one so far.

I'm at turn 143, playing Yor (which I love), playing on large/normal, have nine colonies, 1/3 of the planets are production focused, 1/3 research, and 1/3 money, all finished developing, and now cranking out ships (large).  The game says I'm first in population, first in economy, soon to be first in military, first in tech.

I have been developing all my worlds, and now they are done, i'm ready to bang out invasion fleets, and take planets.  Nobody can stop me.  It's obvious I have won, before taking one world.  With the Yor, I can make invasion troops quickly and easily, and fill up transport ships easily.

Do you continue playing, when it's obvious you have won?  It just feels like I will be dragging out the inevitable.  I see no challenge left.  I'm thinking of starting another game, and making it more challenging, like maybe declaring war on everyone, to get more fighting.  I don't know.  I'm new at this.

I read one of the mod threads, and sounds interesting, but i'm still learning vanilla, and will stick with it for a while, to learn it better.

I appreciate any suggestions..... thanks!

 

20,300 views 9 replies
Reply #1 Top

Not usually.  I'm hoping that 1.4 is going to fix a lot of the key short term "good enough" bonuses that later cripples the ai by mid/late game on larger maps that cause it to happen.  I night run for a while longer out of curiosity if the ai is doing something interesting I want to watch (i.e. an unusual hot war or something)... but even then I'm never at any risk of anythingdespite the ai constantly sending messages threatening to wipe me out soon.  I have focussectorrange modded so they will actually attack after declaring war on insane maps (hopefully 1.5 fixes that need entirely)

Reply #2 Top

The late game management is making turns take a while for me.  When I reach the situation you describe, I used to always wok it to the end, but I am considering the delay now.  In my last game, I knew I had one faction to get an alliance with, but I didn't know how many turns it would take to re-contact them.  So I quit.  Otherwise I would have pressed on to the win and been more satisfied.

Reply #3 Top

Once the win becomes apparent alot of excitement & fun instantly drifts away. At that point I stop alot of micro so turn become better time-efficient. But if nothing happens to stop the roundup - which becomes more & more boring over time - I just stop or restart.

Game needs more random elements & penalties to the mighty

 

 

Reply #4 Top

Other 4x games have a scoring system, which compels you to finish the game, to hopefully make it on the "top score" list.  Star Trek: Birth of the Federation is one, has a "Hall of Fame" top score board.

This game should implement a scoring system, adding up population, ship values, structure values, research values, etc.  People will be more inclined to finish the game, just to see the score.

 

Reply #5 Top

The game has a scoring system that does all that already.

Reply #6 Top

Quoting naselus, reply 5

The game has a scoring system that does all that already.
End of naselus's quote

 

It does but its bad, no one understands it, you play a massive map , become a total world power, 300 turns later, win and get 51 points >:( .  Disheartening when you see the old 5000+ scores are still in the metaverse. IMO they should have reset them to level the field 

Reply #7 Top

Quoting a0152570, reply 6


Quoting naselus,

The game has a scoring system that does all that already.



 

It does but its bad, no one understands it, you play a massive map , become a total world power, 300 turns later, win and get 51 points >:( .  Disheartening when you see the old 5000+ scores are still in the metaverse. IMO they should have reset them to level the field 

End of a0152570's quote

the same ~51 points you get 30 turns into a small map most likely

most of the time I was getting 0/1 or slightly more by the time I abandon the pointless mopup, quit bothering with "retire" over "main menu" after a while since it's faster  :P

Reply #8 Top

Hi,

When I know that I will win, I have three option (listed in the frequency I use them):

 

1. Roleplay: I find myself an objectif, mostly narrative, based on the current game. Like killing the faction with the same color than me first, attaking those who have been bad with me before, trying to destroy those with the opposing ideology and culture flip the rest... I have been up to giving planet to a faction, to up the challenge.

2. Use the governor, the rally point and go as fast has possible the win.

3. Saving the game and starting a new one.

 

In GC2, I was using the "auto-attack" command a lot at the end of the games. It was not very efficient, but it reduced a lot the management.

 

Ghislain

Reply #9 Top

If I am out to learn a late game item then I will.