My thoughts on a a much more severe change to fix the balance of the game.

aka... end the min maxing

GCIII is a min-maxxer's paradise.   This is both frustrating and easily gameable.     The game becomes more about gaming the game than actually ruling an empire.

Examples are easy to spot and everyone basically posts on aspects of this.  From having escort ships that have nothing but defense with a fleet of ships with nothing but weapons.. to planets that focus on only manufacturing, or only research.

There NEEDS to be some sort of balance of diminishing returns implemented system wide game wide.

 

A planet that has nothing but production should be a hell hole of pollution so much so that everyone dies.  Upkeep for this sort of industrial megaloading should be insane...    The same goes for planets with nothing but research...     while I have no issue with having mega focus on planets  these planets should rightfully and mechanically be so expensive to the player that they are the "few gems" of their empire, not the status quo for how every planet should be.

In combat...  ships with support designation should have very limited attack and defense and should rightly be targeted last.   However if I go in with a ship that has zero defense and huge guns... the game should see that ship as the greatest threat and target it first  no matter if it is designated an escort or a capitol, or an assault ship..


 

 

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Reply #1 Top

Some of this goes back to what i was saying earlier about there being no "alternative" strategy. GalCiv (all versions) has generally always been about stacking incremental bonuses. GC3 continues this tradition. I doubt there will be a full refactoring of the economic system.

To have GC3 be anything other a "min-maxxer's paradise", there needs to be something for the player to do other than pursue ever-more bonuses. However, that's basically a different game than what GC3 aims to be.

Reply #2 Top

While this is well and true, it was not nearly so broken in earlier versions of the game...       it was crazy expensive to build planets with pure focuses.

I really think they need to make there be something that makes the pure min-max functionally bad for the player.

Events that punish a player for doing it for example...    X planet with 15 factories just imploded due to over mining...  it is now a lvl 4 planet with no option for improvement

A mass cascade at your research planet has rendered the planet so radioactively toxic that  it is now uninhabitable...

Make Entertainmentl matter.   If a planet has nothing but research facilities.... daaaang that is one boring planet and no one will want to live there.

Either way...   yes we SHOULD be maxing out our bonuses...   but GCIII rewards it too much with no penalty.