1.3 optin2 ai derp w/ starbase placement (saves incl') updated 9/8 w/ more saves

While I'm generally pleased with the ai's improved starbase placement, I encountered something that made me go "wtf?" this morning when an ai  planted a mining starbase very early in the game between two of my worlds (three kinda) and immediately began being unhappy about our shared borders.  While I applaud them on the superb mining starbase placement, it appears they placed no consideration to the fact that I will almost certainly culture flip it without even trying if I don't simply destroy it first.  in this case t seems like those "shared borders" should at least be ++ rather than -- & it probably shouldn't get too upset when I flip it later

 

9/8 update  This is posted below, but I wanted to make it easy to keep up wiuth all of this:

Quoting salisan, reply 7

AI appears to still be omniscient in optin 2 and quickly picks up the good spots covering multiple resources.
Then seems to give up and ignore the rest. 
End of salisan's quote

I hafd been thinking similar might be the case with resources for the last few games cause of stuff I kept seeing, but wanted to find more smoking gun type examples than this new one  before leaping off the assumption bridge, but I have a pretty good example of just that ind of thing.  on smaller maps it's not that along with some earlier autosaves(turn 81, 73, autosave, previousautosave).   By turn 73, localplayer28 sets me as drengin who quite literally appear to have sent des forger m3-1, des forger m3-3, & des forger m3-2 up/north, and west around the thalan to that area.  it wasn't until your post that I grew certain enough to go looking through the fow at the save games, one constructor could have been a luckky fluke, but sending three to an area still covered by fow for the drengin  even when one of them is most of the way there suggests the drengn's fow was breached to find that liocation  

Going back to the previous autosave is only turn 72, but before anyone planeted the starbase

In the example, two races sent constructors to the asdasd area  near tcssearcher-m01 in the turn 73 game(drengin & Yog) beating mine by a couple turns.  While I'm not sure if the ai is actually omniescent because sending iyt long range scouts and quikly grabbing stuff can pan out nice  

 

On small maps, this sort of thing might not be a big deal. but on the larger ones, you could be talking about skipping quite a few dozen turns of scouting

21,914 views 9 replies
Reply #1 Top

Hmm ... I never saw a starbase culture flip in my games yet. Is that really possible?

If it's not, please developers, make it so (like the asteroid mining bases in GC II). Then the problem with the AI placing starbases in one's zone of influence wouldn't be a real problem any more ...

Reply #2 Top

I'm pretty sure Starbases still don't culture flip. They did in GC2 and on the streams it was said that they plan to implement it in GC3 again but as of 1.3 they still don't, at least not in my experience playing so far these past 50+ hours since it's been released to us.

Reply #3 Top

they also didnt in GC2,

only mined asteroids would culture flip, starbases not

Reply #4 Top


While I'm generally pleased with the ai's improved starbase placement, I encountered something that made me go "wtf?" this morning when an ai  planted a mining starbase very early in the game between two of my worlds (three kinda) and immediately began being unhappy about our shared borders.  While I applaud them on the superb mining starbase placement, it appears they placed no consideration to the fact that I will almost certainly culture flip it without even trying if I don't simply destroy it first.  in this case t seems like those "shared borders" should at least be ++ rather than -- & it probably shouldn't get too upset when I flip it later
End of quote

Consensus says no, but in the game it's down to about 48/52 in my favor on its hex and slightly in its favor on two adjacent hexes away from the three planets bordering it.  If they can't, it should be possible for them..  especially since it's possible to get ideological traits to make them generate influence

Reply #5 Top

Im seeing LOTS of unclaimed resources in 1.3 optin 2. This used to never be the case. One step forward, one step back...

Reply #6 Top

Quoting Annekynn, reply 5

Im seeing LOTS of unclaimed resources in 1.3 optin 2. This used to never be the case. One step forward, one step back...
End of Annekynn's quote

When claiming resources came from an omnicient AI that could send constructors to every resource on the map without scouting, than I see it as improvement when that isn't the case anymore.

Whereby I don't claim to know the reason for the changed behaviour ...

Reply #7 Top

AI appears to still be omniscient in optin 2 and quickly picks up the good spots covering multiple resources.
Then seems to give up and ignore the rest. 

Reply #8 Top

Quoting salisan, reply 7

AI appears to still be omniscient in optin 2 and quickly picks up the good spots covering multiple resources.
Then seems to give up and ignore the rest. 
End of salisan's quote

I hafd been thinking similar might be the case with resources for the last few games cause of stuff I kept seeing, but wanted to find more smoking gun type examples than this new one  before leaping off the assumption bridge, but I have a pretty good example of just that ind of thing.  on smaller maps it's not that along with some earlier autosaves(turn 81, 73, autosave, previousautosave).   By turn 73, localplayer28 sets me as drengin who quite literally appear to have sent des forger m3-1, des forger m3-3, & des forger m3-2 up/north, and west around the thalan to that area.  it wasn't until your post that I grew certain enough to go looking through the fow at the save games, one constructor could have been a luckky fluke, but sending three to an area still covered by fow for the drengin  even when one of them is most of the way there suggests the drengn's fow was breached to find that liocation  

Going back to the previous autosave is only turn 72, but before anyone planeted the starbase

In the example, two races sent constructors to the asdasd area  near tcssearcher-m01 in the turn 73 game(drengin & Yog) beating mine by a couple turns.  While I'm not sure if the ai is actually omniescent because sending iyt long range scouts and quikly grabbing stuff can pan out nice  

 

On small maps, this sort of thing might not be a big deal. but on the larger ones, you could be talking about skipping quite a few dozen turns of scouting

Reply #9 Top

Quoting lyssailcor, reply 1

Hmm ... I never saw a starbase culture flip in my games yet. Is that really possible?
End of lyssailcor's quote

only with the benevolent ideology perk that makes all starbases and planet in your zone of influence flip.