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A small request about an annoying little thing:
When you move your ships and fleets not by one tile per click, then it can happen you fly right past an enemy fleet and you miss the chance to attack it or change direction to flee. Isn't it possible you just auto stop movement if an enemy (that is, of a civilization you are at war with) fleet or ship enters sensor range?
I second this.
or pirates,, annoying to jump several spaces and wind up nose to nose (or worse, behind) with a pirate fleet
Oops, of course, I forgot about pirates ... what brings me to another point (see separate post)
I absolutely 100% agree with this post.
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