modder question for AI modders

I recently finished an early version of a mod aimed at making the game play better on insane maps with loose clusters and common or occasional stars/planets here.  Given that I've already done a massive amount of adjustment to the tech trees (with more as likely planned), I'm strongly considering splitting them from age of expansion/war/ascension/victory into two or three tech ages for each of the first three tech ages, if there are ai modders who think the more fine grained filtering would give them better flexibility and were willing/interested in making their own compatible ai scripts.  I wanted to make a separate thread from the mod itself to discuss that possibility to avoid derailment though.

2,647 views 1 replies
Reply #1 Top

Anything that adds more granularity helps. That said, I've found the 'tech age' trigger to be of limited help, given that turn limits are more of a sure-thing. Tech age can be useful as an additional script trigger on top - so you have 1 script for turns 40-50 with tech age 2, and 1 without - but really, I've not found it necessary. The AI should largely be doing the same thing regardless of tech age for the majority of the time.