I'm re-posting my economy solution below "A Suicidal difficulty Let's Players proposal..." I've posted it it elsewhere but I'll add some additional requests here. I could right an essay on what needs to be improved in Gal Civ 3 but I'll just cover the top of the iceberg.
Others have mentioned similar to these but here's my 2c.
Sorting: All the queue's in the game lack sorting options shockingly poor currently can't believe it's still not fixed.
Terraforming: Color coded levels of ALL terrain quality visible when terraforming should solve ultra terrformer issues.
AI. I haven't played 1.2 yet since I'm too frustrated with areas other the game that haven't been improved but people whose opinion I trust say it's not up to par so more improvement on that please.
Starbases: I assume this will be a later patch, Constructor spam micromanagement issues need to be dealt with.
Diplomacy Screen: It sucks just like it did in GC1+2. Tech trading is boring, micromanagement intensive and very out of date other developers have abandoned it in their games for good reason. There are scant tootips to see all the information you need on one screen so you can know who you want to trade with and for what. Personally I'd scrap it entirely and have a diplomacy system similar to the one their going to have in Beyond Earth: Rising Tide it looks really innovative and fun and you could perhaps use Gal Civ's influence in a similar system.
All things that encourage lengthy micromanagement in general to be improved/streamlined, spare a thought for people who play 15+ planet empires that want some time out of the game.
There's lots of things I'm no doubt forgetting...
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A Suicidal difficulty Let's Players proposal...
The game needs an economy system that has little micromanagement without dumbing down or sacrificing control over your empire too much.
Suicidal players tend to devote a 100% of production in one area until that job is done. This is the best strategy, this system would enable you to do that and reduce micro.
I would use an individual planet focus system to separate production (Manufacturing*/Research/Wealth Generation) each planet has to select one but you can select two possibly three. With one selected 100 percent two 50/50 three is 33/33/33 of production is split though why you would want to select three in a system where specializing planets is the best idea I don't know. You can change the focus of a planet whenever you like. I focus my planets 100% in one area almost always currently though sometimes two e.g. I want to finish a building/ship that turn and with leftover production do research (this is an area where a good player is forced into very time consuming micro to achieve the best results**). Losing a small amount of flexibility in regards of selecting exact percentage amounts wouldn't bother me, the micromanagement currently needed per turn for lots of planets is shocking due in great part to the horrendous percentage wheel system.
**Frankly I might prefer that only one production focus be allowed per planet that would be the best way to reduce micro!!!
*Manufacturing should probably still be split between social and military and I'd like the per planet slider for this to stay, since not every planet makes ships the micro isn't so pronounced and ship production is a vital part of the game that a player should be giving attention to. A fourth focus option could be the answer if you wanted to get rid of the slider. (Military/Social//Research/Wealth)
I actually NEVER use the global wheel in my suicidal games I think there's more reason to scrap that than a per planet system. Doing the opposite would dumb the game down too much even if it would reduce micro management... all management in fact... MOO3 and gaming hell comes to mind.
A focus system would have to be represented well in the UI. On the tactical map I would use colored icons adjacent to each planet to denote production focus (e.g. red hammer/blue flask/yellow or green dollar sign) perhaps also a colored haze/fog around the planets. The player should NOT have to enter the planet screen to set focus it should be able to be done elsewhere including the main screen right hand side planet list in addition to the planet screen. A one focus only allowed system would stand out more in regards of UI, 2 or 3 simultaneous focuses per planet would be harder to implement satisfactorily.
Options could be added to switch all planets to one focus in place of the global wheel and perhaps governors added that in general use the focus that a planets buildings and bonuses have been specialized towards.
Overall I think this system shouldn't be too hard to to implement, be intuitive and familiar to players, it would reduce the micro considerably without dumbing down the game and might even be fun to play as well
This thread contains more of my thoughts on this system: https://forums.galciv3.com/469462/page/1/
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(My Gal Civ3/Stardock Review so far)
It's really time to start delivering though Stardock you say all the right things! but just haven't delivered. With the patches so far I don't see any signs of that changing anytime soon perhaps you need to have more people working on the game, (this post is probably very critical but I'd work for you in a shot, I wouldn't bother posting if I didn't care about the game/company) progress has been painfully slow. I loved Gal Civ 1+2 though they had their flaws they were excellent for their time Gal Civ 3 isn't yet. It's a very average game that hasn't kept up with the times apart from a few things it's like it was made for 2009 imo. Your competitors e.g. Paradox, Amplitude, Firaxis are making better games imo.
I haven't written a review on steam yet but if 1.3 is disappointing I'm inclined to write a negative review I came close to spending $100 on your game I decided not to and haven't regretted buying the cheaper option. I know a companies main priority is making a profit but releasing DLC of questionable value for money (mega events aren't probably on the radar of the communities most requested feature/improvement) when the base game is in dire need of attention also doesn't sit well with me. These are my personal opinions others will disagree with them or think they are harsh you have a very loyal fanbase but I think you are jeopardizing that... time to deliver.
Macsen.