General Issues From First Completed Game

Here are all the issues I experienced in my first completed game.  Some of these may have been fixed since I started the game in 1.02 and finished in 1.1 but, they all were still present in my game at the end.

The resource box in the upper right hand corner doesn't have a place for the thousands place.  (Confirmed still present with 1.1 new game)

Text runs out of boxes if extracting more than one resource. (sometimes however, can't find an example at the moment.)

Star Bases prompt for an upgrade if they have 1 module available and there is a dual module available to build (just doesn't allow one to build they have to pass). (Confirmed still present with 1.1 new game)

construction


In the diplomacy screen there is a green line to each allied race which isn't needed as allied races are already in the green shaded circle.  (Confirmed still present with 1.1 new game)

diplo

A space in the planet screen when the icons indicating the manufaturing points switches between large icons to medium.

icons

The Terrian Alliance won the UP resolution for the UP headquarters, however, is 14th on the power list and shouldn't have been able to be voted on as it's not one of the top 6, sorry no saved game for this....  (Confirmed still present with 1.1 new game)

example of Trinary are not showing as a member voting and they are #2 (must have left the UP)
Yor Singularity is showing voting though bottom left and they are #6, they are a member of the UP as they still cast a vote yet is not an option to vote for.
Qaulite Searchers are #7 in the power ranking and are also members of the UP as they are in the middle row just offset to the right voting.
So if they are voting for the top 6 the options should be Zapoids (me) A, Noveny Colleccio B, The Wirling Spawning C, Galactic Simulations 3.0 D, Yor Singularity E, Qualite Searchers F. Even if there was some flux in power between the vote and the diplomacy screen (both same turn) The Terran Alliance is #12 and the Loomite Parasitic is #28, which I don't believe is possible.

UP

Precursor Hull Reinforcement ship part has no mass and can be built as many times as possible on a ship making it have an unlimited amount of hit points.  I confirmed this is still an issue using the Thalan tech tree and using the cheat unlock.  Also this is not using any mods as Paul suggested and the original game was just using tech trading/researching.  I sped things up in the test in 1.1 to see if still present using unlock and it is...the picture below shows many many Precursor Hull Reinforcements which don't require a resource or have any mass and have many on this ship with 0 points used.  (Confirmed still present with 1.1 new game)

joi

Multiple crashes yet when destroying specific buildings.... doesn't happen every time on same buildings unfortunately I deleted the debug file/save game :(

I declared war on 10-15 races and then the very next turn they all asked for peace, why can the computer players ask for peace right away where the human player has to wate?

Turn time was still high 3+ minutes.  (Confirmed still present with 1.1 new game)

Jumpy Ship Movement is still present updated my ticket...  (Confirmed still present with 1.1 new game)

8,345 views 14 replies
Reply #1 Top

A game started in 1.02 and then completed in 1.1 is probably not good for examples. (doubly true for this patch since its so experimental they forced you to read the forums for a password to get it) Start a new game and see how the thing fairs.

Reply #2 Top

Quoting dragoaskani, reply 1

A game started in 1.02 and then completed in 1.1 is probably not good for examples. (doubly true for this patch since its so experimental they forced you to read the forums for a password to get it) Start a new game and see how the thing fairs.
End of dragoaskani's quote

All of these issues still present in version 1.1 plus you play an 80 hour game and get it in before they change something.  It's not going to happen, it's not beta anymore I'm not restarting my game every time there is a new patch.  I don't play short games I play epic games.  Even with this game I cut short.

I'm not payed to complete a game like this for testing in 2 weeks, this took me since the week of patch 1.02 release to now...  That is what 4-5 weeks?

Reply #3 Top

Some bugs have plagued both patches and go as far back as some of the Betas I've also reported that the battlecalcutor is stacked towards the AI with the results.

Reply #4 Top

Quoting Seilore, reply 2


Quoting dragoaskani,

A game started in 1.02 and then completed in 1.1 is probably not good for examples. (doubly true for this patch since its so experimental they forced you to read the forums for a password to get it) Start a new game and see how the thing fairs.



All of these issues still present in version 1.1 plus you play an 80 hour game and get it in before they change something.  It's not going to happen, it's not beta anymore I'm not restarting my game every time there is a new patch.  I don't play short games I play epic games.  Even with this game I cut short.

I'm not payed to complete a game like this for testing in 2 weeks, this took me since the week of patch 1.02 release to now...  That is what 4-5 weeks?

End of Seilore's quote

Doesn't change the inherent flaw in what you are doing no matter how much you kick your heels in the sand kiddo.

Reply #5 Top

Quoting Seilore, reply 2

I'm not payed to complete a game like this for testing in 2 weeks, this took me since the week of patch 1.02 release to now... That is what 4-5 weeks?
End of Seilore's quote
Quoting dragoaskani, reply 4

Doesn't change the inherent flaw in what you are doing no matter how much you kick your heels in the sand kiddo.
End of dragoaskani's quote

 

Sad but true, sorry Seilore.    One of the reasons i thought they released too soon.  In beta this was kinda expected after release.. not so much.

Note: Love the game NOT trying to start a flame war :grin:

Reply #6 Top

Quoting dragoaskani, reply 4

Doesn't change the inherent flaw in what you are doing no matter how much you kick your heels in the sand kiddo.
End of dragoaskani's quote

Look, it doesn't change the fact that many of these issues are still present in version 1.1 I would understand if you started a new game and these issues were no longer present but they are and you can't deny that.  It would be dumb for anyone to dispute that fact and say oh it's fixed when it isn't.  So stop complaining that this post is bad or outdated as it's not.

Quoting a0152570, reply 5

Sad but true, sorry Seilore.    One of the reasons i thought they released too soon.  In beta this was kinda expected after release.. not so much.

Note: Love the game NOT trying to start a flame war
End of a0152570's quote

No it's not expected to have to restart your game after release nor, would I just simply for bug testing.  After all I purchased the game to play after release and intend to do just that, without having to restart anytime a new patch is released.  Again I would understand if none of these issues were still present in version 1.1 but, they are and I have noted above the ones that I have observed in version 1.1 and will continue after I see the rest.

You can't deny that.  Again that's basically telling someone that yes we understand your electricity wasn't working in your home before we fixed the water service but, now that we fixed the water service you need to go back home to see if your electricity is back on before we will do anything about it.  You know you're electricity wasn't fixed, they know it wasn't fixed, you go home and finally prove it's not still not fixed then finally they acknowledge it.  Sometimes it just takes logical sense to realize that if something wasn't fixed than it's still an issue...

 

Reply #7 Top

You're an idiot if you can't still see the flaw in the testing method. Sure some of the ones you pointed out are present in 1.1. But you posted without knowing this, and have since edited the op.

You fail at logic.

Reply #8 Top

Quoting dragoaskani, reply 7

You're an idiot if you can't still see the flaw in the testing method. Sure some of the ones you pointed out are present in 1.1. But you posted without knowing this, and have since edited the op.

You fail at logic.
End of dragoaskani's quote

Not "some" of them - more like "almost all" of them. Valid bug reports are valid bug reports regardless of methodology. 

I too fully expect a polished product, with a limited number of bugs and no game-breaking issues, at the Release stage. That is how you know when it's safe to commit a large amount of time to playing a new game. Given that's not what we got, the OP's frustration is fully justified.

I like this game despite a couple unfortunate design choices, and I think it has potential. If I didn't, I wouldn't be bothering to make posts at all. However I *will* say that the sheer scale of bugginess from 1.0 onward, is staggering. Yes they've fixed a ton of stuff already, and that's great, but the extent of remaining issues, including at least 3 or 4 game-breakers, is still severe. In my own personal opinion, I find the whole situation depressing and unprofessional. Obviously they released WAY too early, but as a programmer myself I am honestly having trouble seeing how a lot of these things were done wrong in the first place. Half of it just sounds really sloppy to me, coding-wise.

Anyway, best of luck to the devs. I hope 1.1 is a great success, I really do. Big thanks to the OP for pointing these out! :)

Reply #9 Top

Quoting dragoaskani, reply 7

You're an idiot if you can't still see the flaw in the testing method. Sure some of the ones you pointed out are present in 1.1. But you posted without knowing this, and have since edited the op.

You fail at logic.
End of dragoaskani's quote

Incorrect, I knew most of these were still present when I posted this, which is why I posted it, I have since gone back and edited mainly to argue your point and prove to you, that all my points are valid even if you don't want to believe them.  I'm not sloppy with my bug reporting and will continue to play the game looking for bugs in large long games that are difficult for the devs to locate as most don't show up until several hours into the game.  

Stardock does value these feedbacks even if you don't see the reasoning.  

With that said, I know tickets are higher valued with current save and debug information, which is why I haven't submitted a support ticket yet, however, have posted here to make sure they are aware of these issues with support tickets to follow as examples are created in 1.1 (without cheating and without mods).

Quoting LunarMongoose, reply 8

Not "some" of them - more like "almost all" of them. Valid bug reports are valid bug reports regardless of methodology. 

I too fully expect a polished product, with a limited number of bugs and no game-breaking issues, at the Release stage. That is how you know when it's safe to commit a large amount of time to playing a new game. Given that's not what we got, the OP's frustration is fully justified.
End of LunarMongoose's quote

Thank you for realizing that most of these if not all are still present.  I may be frustrated that many of these are around after release, however, I'm doing my best to report them when I can so they can be fixed and completed so as we move forward they no longer exist, which I fully believe Stardock will do, which is why I continue to support them :).

Reply #10 Top

Love how if it isn't gift wrapped and packaged just right and crafted in the specific way someone feels like reading about it that day, it becomes irrelevant feedback on here. When I said way back in 1.0 I wouldn't be patting myself on the back over the reviews of GC3 when it plays the way it plays. The level of bugdom and shallow AI continues to amaze.

Reply #11 Top

Quoting Seilore, reply 9


Quoting LunarMongoose,

Not "some" of them - more like "almost all" of them. Valid bug reports are valid bug reports regardless of methodology. 

I too fully expect a polished product, with a limited number of bugs and no game-breaking issues, at the Release stage. That is how you know when it's safe to commit a large amount of time to playing a new game. Given that's not what we got, the OP's frustration is fully justified.



Thank you for realizing that most of these if not all are still present.  I may be frustrated that many of these are around after release, however, I'm doing my best to report them when I can so they can be fixed and completed so as we move forward they no longer exist, which I fully believe Stardock will do, which is why I continue to support them :) .

End of Seilore's quote

 

Yup, 100% on board with you. There's a load of little errors and bugs which are persisting which can be frustrating, but the game has great potential and reporting these issues is the best way we've got to ensure we get the best gameplay experience. 

 

That a game continued through multiple patches is a good sign as to Stardock's rate of fixing stuff, but most of these issues do still exist and due to how save-games are made (they 'lock in' a great deal settings from when the game was started) the patching process does not hugely interfere with most features you might test out in this way.

Reply #12 Top

Updated a few more as seen now in the most recent opt-in patch 1.1  (game started in this patch and is continuing in this patch).

Reply #13 Top

Thanks for the update. :)

Reply #14 Top

Updated the UP resolutions issue is the still present in game started in opt-in patch 1.10 (haven't started a new game in v1.11)

Don't have new screen shots however, I had 6 factions on the list 4 of the top 6 I have met (myself being #4 and one of the other races #6) two of the top 6 that I have met did not appear on the list and 2 others that I have yet to meet were on the list.  So even if those 2 factions are in the top 6 (no way to prove otherwise at this time) They would push the current #6 on my faction list to #8 causing them to be below that.