Interesting things in Planet Quality

A slightly excessive test

So I was testing with planet quality in a custom home system I built to test large planet quality numbers to see what would happen. I did this until something interesting happened, using the Kryseth system as a base I built a three habitable planet system with the homeworld set at 60 the two other planets set at 20. The 60 planet was never sixty I have tested this around 12 times and it seemed to be a random number between 60 and 40 that it was set to although the class 20s never changed. The next thing I will try is to find the start of the randomization in planet classes. As well the sixty class planet could not be terraformed except with a biosphere or alternative improvement. I will try to find this number and put it in this post before I post it.

I have experimented and my results are inconclusive, I do not know.

However, it appears that it will start to vary above 43 but is much more stable, than higher numbers. If it does start varying the planet class you put it, for example 60 is how high it will go, it never goes above 60.

Hopefully someone can understand why it does this, I can't.

Oh, and one last thing,

Cheers!

-Jeff26jeff

9,078 views 6 replies
Reply #1 Top

is this a mod I probably would download if you provide a link.

Reply #2 Top

it has to do with landmass on the planet,

try the yor homeworld it has alot landmass

Reply #3 Top

This primarily isn't so much of a mod or asking for help, but more of a sharing of information about planet quality strangeness at the higher levels.

Cheers!

-Jeff26jeff

Reply #4 Top

Hopefully someone can understand why it does this, I can't.
End of quote

See my explanation in the Maximum planet quality thread (reply #11)

Reply #5 Top

Quoting Thecw, reply 4


Hopefully someone can understand why it does this, I can't.



See my explanation in the Maximum planet quality thread (reply #11)

End of Thecw's quote

I think I see what you're saying there, that the home systems with 60 or higher are more unstable in their actual planet quality by the effect of 'stamps' on their generation. So this means that the lower planet qualities are caused by either stamps not fitting or being incompatible with how it has already been generated causing the planet quality to be lower.

That would make sense, thank you very much sir.

Cheers!

-Jeff26jeff

 

Reply #6 Top

Ok mortili is right it has to do with the amount of landmass, the game seems to generate a randomization of the ultimate quality of the tiles on a planet but the basic landmass is determined by the DDS file for that planet.  It is possible to terraform every last tile on a planet but the generation system for planets seems to adhere to a lower limit of tile quality it will handle.

The issue you are seeing with terraforming is that each type of terraforming contains <LandPercentageMin>0.35</LandPercentageMin> this one is for the first terraforming tech.

Meanwhile this <LandPercentageMin>0</LandPercentageMin> is for the biosphere manipulator which is the penultimate terraforming tech and will essentially terraform any tile on any planet.

If you really really want a fully terraformed homeworld at game start just add this trigger to your AbilityDefs.xml

<Triggers>
<OnEvent>OnStartTurn</OnEvent>
<CriteriaTurnNum>1</CriteriaTurnNum>
<PerformAction>
<Action>TerraformTilesOnPlayerPlanets</Action>
<ValueParam>50</ValueParam>
<ValueParam>60</ValueParam>
<ValueParam>0</ValueParam>
</PerformAction>
</Triggers>

Select the ability you added it to, and your homeworld will start out with every tile terraformed at game start.  Without actually needing to monkey with PlanetDefs.xml