Make it Easier to Peacefully Get Ideology Points after Expansion Phase

One of the biggest rationale for colony spam is the ability to get LOTS AND LOTS of otherwise difficult to get ideology points. 

Consequently, if there's a way to get ideology points efficiently WITHOUT having to colony spam it would be a soft nerf on colony spamming.  

As of now, there are only two ways to get lots of ideology points quickly:

Zealot (ideology upon conquest) or

Colony Spam.  

 

There should be other methods.  Building ideological buildings is HORRIBLY inefficient compared to those two methods.  

9,215 views 6 replies
Reply #1 Top

Large map. 

Ten races. 

Colonization phase pretty much over at about Turn 70. 

Ideology income effectively stops.

 

Yes, there should be more Ideology sources.  The devs did say as much on the last couple of streams IIRC.

Reply #2 Top

Building ideological buildings is HORRIBLY inefficient compared to those two methods.  
End of quote

Yeah, those should be at least scalable to galaxy size and game pacing. But half of other mechanics\building should be scalable too. 

Right now, game have too much stuff that matter only if you "roleplay" against AI - economics, approval, tourism, planet defense, some ship designs. If you seriously min\max against Human in multiplayer - half of this stuff doesn't matter - staking manufacturing and research with farms and a couple of "money" worlds solve all your problems. And Approval penalty can be ignored.

Reply #3 Top

The mechanics seem ok to me, just the lack of balance.  All true statements above, but if they nerf ideology points during colonization a bit, and buffed the ideological building points per turn, it would go a long way to better balancing wide versus tall.  Maybe a new mechanic could be some ideology points awarded for repelling an invasion, as tall players would have toughter planets? :)

 

Scaleable to mapsize is important too, unless they WANT ideological traits to be completely different between tiny and insane games.  

Reply #4 Top

There are many possible opportunities to gain ideology

for example: Invasions

Information warfare: benevolent- As few casualties as possible, lives are precious

Biological warfare: pragmatic- War is hell, those people are at the wrong place at the wrong time, the lives of our soldiers are more valuable

Mass drivers: malevolent- ALL YOUR WORLDS SHALL BURN!!!

 

 

Next;

Slavery- a very big plot point of galciv is slavery, so slaves on invasions anyone ?
You kill the soldiers, enslave others

Benevolent: Free them, let them join us if they want : gives a portion of the conquered pop based on global approval of the invader and cultural influence, the rest is 'banished'(removed, but in the lore not killed)

Pragmatic: Loot them, ransom the prisoners: Big cash boost

Malevolent: SLAVES!!- Cash boost, decaying  production bonus

This is implemented in pretty much any other empire building game, it is a shame its missing from galciv :(

 

Benevolent can get points for high approval, Pragmatic for high wealth/pop(all pragmatic races want wealth), and malevolent from building slave buildings instead of factories...

 

In GC 2 we had the option to choose how the worlds are governed(democracy, federation, empire)... Should having certain government policies also give ideology ?

Empire- Evil, but morale means less(if you have 0 approval it does not make a significant impact)

Democracy- Pragmatic, more production but production wheel only goes 20 points from the center (you cant tell us what to do!!)

Federation- Good, but morale is super important

Reply #5 Top

You can always set the Galatic Events to oftain.

These produce events that give points, also build the point producing buildings if you can bare to have a tile thats not devoted to pop, prod, or reseach.

 

Even with about 10 planets (with each having a point production building and in some cases 2 you will still get a steady stream of points with a bonus addition of events to boost you.

Reply #6 Top

Quoting anninhilator, reply 4

Biological warfare: pragmatic- War is hell, those people are at the wrong place at the wrong time, the lives of our soldiers are more valuable

Mass drivers: malevolent- ALL YOUR WORLDS SHALL BURN!!
End of anninhilator's quote

 

I kinda feel like these two are the wrong way round tbh. Bombing the shit out of people is pragmatic; infecting them with hideous plague is evil.