I've ran over 30 soaks now and still have yet to see the AI change to another strategy (only exception is wartime) between turns 30 and 150. They don't cycle between those available, that may or may not have been the design intent, but from observed behaviour it simply does not happen. The AI use the following:
|
|
Turn 1-30 |
|
Turn 31-150 |
|
|
|
|
|
|
|
StartStrat |
StartStrat _Aggressive |
Benevolent _Strategy _General |
Diplomatic _Strategy _General |
Cultural _Strategy _General |
Expansion Strat |
Expansion Strat _Aggressive |
Wartime |
|
|
Altaran |
Drengin |
Altaran |
Terran |
Iconian |
Iridium |
Drengin |
|
|
|
Iconian |
Krynn |
|
Thalan |
|
|
Krynn |
|
|
|
Iridium |
Yor |
|
|
|
|
Yor |
|
|
|
Terran |
|
|
|
|
|
|
|
|
|
Thalan |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ManufacturingSlider |
0.50 |
0.50 |
0.35 |
0.10 |
0.40 |
0.40 |
0.50 |
0.50 |
MilitarySlider |
0.60 |
0.60 |
0.35 |
0.10 |
0.60 |
0.50 |
0.40 |
0.60 |
|
Effective Social |
0.20 |
0.20 |
0.23 |
0.09 |
0.16 |
0.20 |
0.30 |
0.20 |
|
Effective Military |
0.30 |
0.30 |
0.12 |
0.01 |
0.24 |
0.20 |
0.20 |
0.30 |
ResearchSlider |
0.40 |
0.40 |
0.40 |
0.80 |
0.40 |
0.50 |
0.40 |
0.30 |
WealthSlider |
0.10 |
0.10 |
0.25 |
0.10 |
0.20 |
0.10 |
0.10 |
0.20 |
|
|
|
|
|
|
|
|
|
|
Once turn 150 arrives they start to choose the victory strategies which are more complex.
The problem is turn 31-150 and these need rebalancing in my opinion. The differences are too much for some factions since this a lengthy and crucial period.
Terran and Thalan factions grind to a halt. Their manufacturing ability is crippled, which results in their colonies becoming underdeveloped. Until turn 150 arrives any new colonies they have besides the starting system often have multiple tiles with no improvements. The AI upgrades (very slowly) any improvements they do manage to build before adding new ones to blank tiles, they simply cannot build fast enough and gaining upgrades to base buildings actually hinders them in this situation. These two factions also have no colonising power beyond any ships they manage to produce before turn 30 since they are effectively only pushing 1% of their production into ship building. Their increased research is worthless in the long run since they don't develop. Ironically, if they go to war in this period it helps them, since they switch to the wartime strategy.
The Drengin and Krynn benefit the most during this time, which in theory shouldn't be unexpected, they are aggressive by nature after all. However, building up a viable economy is important for all races and in these crucial early stages no faction should be neglecting social production. The same goes for military production, in the early game it's not actually military, it's colony ships.
The Yor would also benefit like the Drengin and Krynn, however right now they are suffering because of the Assembly problem. Many of their colonies continue to raise their population past the cap at the expense of developing their worlds. They very often queue 2 assemblies, while having multiple tiles unimproved in addition to already exceeding the population cap.
I don't know what they were thinking by crippling the Terran and Thalan as they are, unless they go to war they are likely to be left in the dust. I'm actually astounded that this hasn't been addressed already.
On a side note, pirates cause significant problems during the colonisation stage. All factions play cat and mouse with them, their colony ships repeatedly moving towards the planet, then moving back to the shipyard rally point again and again. While most of the time it's not a huge issue and it just delays them, in some cases I've witnessed it completely blockading expansion, especially if the faction starts out in a corner and the auto path all go through a pirate area.